[Mesa-dev] [PATCH 1/2] panfrost: Linear depth/stencil should be aligned

Alyssa Rosenzweig alyssa.rosenzweig at collabora.com
Mon Jun 10 15:07:10 UTC 2019


We might render to it.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
---
 src/gallium/drivers/panfrost/pan_resource.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index bce3426fd67..0c45e258b96 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -188,7 +188,8 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
          * necessary, but we're not *that* pressed for memory and it
          * makes code a lot simpler */
 
-        bool renderable = tmpl->bind & PIPE_BIND_RENDER_TARGET;
+        bool renderable = tmpl->bind &
+                (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
         bool tiled = bo->layout == PAN_TILED;
         bool should_align = renderable || tiled;
 
-- 
2.20.1



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