[Mesa-dev] [PATCH 0/6] panfrost/midgard: More texturing functions
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Tue Jun 11 17:53:22 UTC 2019
Using the knowledge of texture instructions gained in the previous
series, we can now implement the remaining texturing functions required
in GLES (including texturing in a vertex shader, which is neat).
Doesn't do much for conformance yet; mipmaps are a prerequisite for most
of the affected tests.
Alyssa Rosenzweig (6):
panfrost/midgard: Implement txb op
panfrost/midgard: Implement txl
panfrost/midgard: Lower texture projectors
panfrost/midgard: Set minimal swizzle on texture input
panfrost/midgard: Assert on unknown texture source
panfrost/midgard: Differentiate vertex/fragment texture tags
.../drivers/panfrost/midgard/helpers.h | 2 +
.../panfrost/midgard/midgard_compile.c | 82 ++++++++++++++-----
.../drivers/panfrost/midgard/midgard_emit.c | 17 ++--
.../panfrost/midgard/midgard_schedule.c | 9 +-
4 files changed, 84 insertions(+), 26 deletions(-)
--
2.20.1
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