[Mesa-dev] [PATCH 0/8] panfrost: 2D array and 3D textures
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Fri Jun 14 23:37:08 UTC 2019
Exactly what it says on the tin. Decode them and implement them.
Alyssa Rosenzweig (8):
panfrost/midgard: Add swizzle_of/mask_of helpers
panfrost/midgard: Fix 3D texture masks/swizzles
panfrost: Specify 3D in texture descriptor
panfrost: Implement 3D texture resource management
panfrost: Decode array textures
panfrost: Set array_size to permit array textures
panfrost/midgard: Adjust swizzles for 2D arrays
panfrost: Resource management for linear 2D texture arrays
.../drivers/panfrost/include/panfrost-job.h | 6 +-
.../panfrost/midgard/midgard_compile.c | 57 ++++++++++++++++---
src/gallium/drivers/panfrost/pan_context.c | 13 ++++-
src/gallium/drivers/panfrost/pan_resource.c | 48 ++++++++++++++--
.../drivers/panfrost/pandecode/decode.c | 6 +-
5 files changed, 111 insertions(+), 19 deletions(-)
--
2.20.1
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