[Mesa-dev] [PATCH 0/8] panfrost: 2D array and 3D textures

Alyssa Rosenzweig alyssa.rosenzweig at collabora.com
Fri Jun 14 23:37:08 UTC 2019


Exactly what it says on the tin. Decode them and implement them.

Alyssa Rosenzweig (8):
  panfrost/midgard: Add swizzle_of/mask_of helpers
  panfrost/midgard: Fix 3D texture masks/swizzles
  panfrost: Specify 3D in texture descriptor
  panfrost: Implement 3D texture resource management
  panfrost: Decode array textures
  panfrost: Set array_size to permit array textures
  panfrost/midgard: Adjust swizzles for 2D arrays
  panfrost: Resource management for linear 2D texture arrays

 .../drivers/panfrost/include/panfrost-job.h   |  6 +-
 .../panfrost/midgard/midgard_compile.c        | 57 ++++++++++++++++---
 src/gallium/drivers/panfrost/pan_context.c    | 13 ++++-
 src/gallium/drivers/panfrost/pan_resource.c   | 48 ++++++++++++++--
 .../drivers/panfrost/pandecode/decode.c       |  6 +-
 5 files changed, 111 insertions(+), 19 deletions(-)

-- 
2.20.1



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