[Mesa-dev] [PATCH 8/8] panfrost: Resource management for linear 2D texture arrays
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Fri Jun 14 23:37:16 UTC 2019
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
---
src/gallium/drivers/panfrost/pan_resource.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index 7c0d54a1f9f..81a74735592 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -283,7 +283,7 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
/* Tiling textures is almost always faster, unless we only use it once */
bool is_texture = (template->bind & PIPE_BIND_SAMPLER_VIEW);
- bool is_2d = template->depth0 == 1;
+ bool is_2d = template->depth0 == 1 && template->array_size == 1;
bool is_streaming = (template->usage != PIPE_USAGE_STREAM);
bool should_tile = is_streaming && is_texture && is_2d;
@@ -326,6 +326,7 @@ panfrost_resource_create(struct pipe_screen *screen,
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D_ARRAY:
break;
default:
DBG("Unknown texture target %d\n", template->target);
--
2.20.1
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