[Mesa-dev] [PATCH v2 2/2] nir/lower_tex: Update ->sampler_dim value before calling get_texture_size()
Boris Brezillon
boris.brezillon at collabora.com
Tue Jun 18 07:31:33 UTC 2019
get_texture_size() will create a txs instruction with ->sampler_dim set
to the original tex->sampler_dim. The condition to call lower_rect()
only checks the value of ->sampler_dim and whether lower_rect is
requested or not. This leads to an infinite loop when calling
nir_lower_tex() with the same options until it returns false.
In order to avoid that, let's move the tex->sampler_dim patching before
get_texture_size() is called. This way the txs instruction will have
->sampler_dim set to GLSL_SAMPLER_DIM_2D and nir_lower_tex() won't try
to lower it on the subsequent passes.
Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
Changes in v2:
* Add Jason R-b
* Add a comment explaining why we patch ->sampler_dim at the beginning
of the lower_rect() func
---
src/compiler/nir/nir_lower_tex.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 761170b99821..8a36edfbc5e4 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -266,6 +266,11 @@ lower_offset(nir_builder *b, nir_tex_instr *tex)
static void
lower_rect(nir_builder *b, nir_tex_instr *tex)
{
+ /* Set the sampler_dim to 2D here so that get_texture_size picks up the
+ * right dimensionality.
+ */
+ tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+
nir_ssa_def *txs = get_texture_size(b, tex);
nir_ssa_def *scale = nir_frcp(b, txs);
@@ -280,8 +285,6 @@ lower_rect(nir_builder *b, nir_tex_instr *tex)
&tex->src[i].src,
nir_src_for_ssa(nir_fmul(b, coords, scale)));
}
-
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
static void
--
2.20.1
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