[Mesa-dev] [PATCH 3/9] panfrost: Implement tiled rendering
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Tue Jun 18 14:59:47 UTC 2019
We already can sample from Mali's linear/tiled encoding (the one from
Utgard -- AFBC is mostly unrelated); let's be able to render to it as
well.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
---
src/gallium/drivers/panfrost/pan_mfbd.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/panfrost/pan_mfbd.c b/src/gallium/drivers/panfrost/pan_mfbd.c
index d2cccbe1a66..f9a69e47e45 100644
--- a/src/gallium/drivers/panfrost/pan_mfbd.c
+++ b/src/gallium/drivers/panfrost/pan_mfbd.c
@@ -104,6 +104,10 @@ panfrost_mfbd_set_cbuf(
rt->format.block = MALI_MFBD_BLOCK_LINEAR;
rt->framebuffer = rsrc->bo->gpu + offset;
rt->framebuffer_stride = stride / 16;
+ } else if (rsrc->bo->layout == PAN_TILED) {
+ rt->format.block = MALI_MFBD_BLOCK_TILED;
+ rt->framebuffer = rsrc->bo->gpu + offset;
+ rt->framebuffer_stride = stride;
} else if (rsrc->bo->layout == PAN_AFBC) {
assert(level == 0);
rt->afbc.metadata = rsrc->bo->afbc_slab.gpu;
--
2.20.1
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