[Mesa-dev] [PATCH 00/10] panfrost: Decode improvements for compute
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Wed Jun 19 17:03:26 UTC 2019
This series includes a number of assorted improvements to the decode
infrastructure to make compute shaders easier to read.
Alyssa Rosenzweig (10):
panfrost/decode: Identify "compute FBD"
panfrost/decode: Expand pointers in compute descriptor
panfrost/decode: Show int uniforms
panfrost/decode: Print COMPUTE uniforms as pointers
panfrost/decode: Clip mali_compute_fbd at 64-bytes
panfrost/decode: Skip decode of fragment backend in non-fragment
panfrost: Add missing 0x in invocation_count
panfrost/decode: Remove memory comments
panfrost/decode: Elide more zero fields
panfrost: Remove other commented pointers
.../drivers/panfrost/include/panfrost-job.h | 7 +
.../drivers/panfrost/pandecode/decode.c | 188 ++++++++++++------
2 files changed, 135 insertions(+), 60 deletions(-)
--
2.20.1
More information about the mesa-dev
mailing list