[Mesa-dev] [PATCH] llvmpipe: make remove_shader_variant static.

Dave Airlie airlied at gmail.com
Wed Jun 19 20:47:25 UTC 2019


From: Dave Airlie <airlied at redhat.com>

this isn't used outside this file.
---
 src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 +-
 src/gallium/drivers/llvmpipe/lp_state_fs.h | 4 ----
 2 files changed, 1 insertion(+), 5 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index ab285bed1ca..b05997a3aab 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -3023,7 +3023,7 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
  * Remove shader variant from two lists: the shader's variant list
  * and the context's variant list.
  */
-void
+static void
 llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
                                struct lp_fragment_shader_variant *variant)
 {
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h
index 28eccde17f8..dc04df8bd94 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h
@@ -145,8 +145,4 @@ struct lp_fragment_shader
 void
 lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
 
-void
-llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
-                               struct lp_fragment_shader_variant *variant);
-
 #endif /* LP_STATE_FS_H_ */
-- 
2.21.0



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