[Mesa-dev] [PATCH 08/20] panfrost: Z/S can't be tiled
Alyssa Rosenzweig
alyssa.rosenzweig at collabora.com
Mon Jun 24 17:39:11 UTC 2019
As far as we know, Utgard-style tiling only works for color render
targets, not depth/stencil, so ensure we don't try to tile it (rather
than compress or plain old linear) and drive ourselves into a corner.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
---
src/gallium/drivers/panfrost/pan_resource.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index 027cd61f16d..961cecf8cf0 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -295,6 +295,9 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
bool should_tile = is_streaming && is_texture && is_2d;
+ /* Depth/stencil can't be tiled, only linear or AFBC */
+ should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);
+
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;
--
2.20.1
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