[Mesa-dev] [PATCH 4/4] radv: rework how the number of VGPRs is computed
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jun 26 13:11:03 UTC 2019
Just a cleanup, it shouldn't change anything.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_nir_to_llvm.c | 22 --------------------
src/amd/vulkan/radv_shader.c | 34 ++++++++++++++++++++++++++++---
src/amd/vulkan/radv_shader.h | 1 -
3 files changed, 31 insertions(+), 26 deletions(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index d6f286fe4ec..211fc4aec47 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2191,14 +2191,6 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index,
LLVMConstInt(ctx->ac.i32, divisor, 0), "");
}
-
- if (ctx->options->key.vs.as_ls) {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
- } else {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
- }
} else {
buffer_index = ctx->ac.i32_0;
}
@@ -3044,8 +3036,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
LLVMValueRef values[4];
values[0] = ctx->vs_prim_id;
- ctx->shader_info->vs.vgpr_comp_cnt = MAX2(2,
- ctx->shader_info->vs.vgpr_comp_cnt);
for (unsigned j = 1; j < 4; j++)
values[j] = ctx->ac.f32_0;
@@ -3751,15 +3741,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
ctx.tcs_num_patches = ctx.options->key.tes.num_patches;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
- if (shader_info->info.vs.needs_instance_id) {
- if (ctx.options->key.vs.as_ls) {
- ctx.shader_info->vs.vgpr_comp_cnt =
- MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt);
- } else {
- ctx.shader_info->vs.vgpr_comp_cnt =
- MAX2(1, ctx.shader_info->vs.vgpr_comp_cnt);
- }
- }
ctx.abi.load_base_vertex = radv_load_base_vertex;
} else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) {
shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard;
@@ -3994,9 +3975,6 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha
case MESA_SHADER_VERTEX:
shader_info->vs.as_es = options->key.vs.as_es;
shader_info->vs.as_ls = options->key.vs.as_ls;
- /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
- if (options->key.vs.as_ls)
- shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt);
break;
default:
break;
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 5205dc1bfc5..0ec0d67e3b6 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -507,13 +507,40 @@ radv_fill_shader_variant(struct radv_device *device,
break;
case MESA_SHADER_TESS_CTRL:
if (device->physical_device->rad_info.chip_class >= GFX9) {
- vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+ /* We need at least 2 components for LS.
+ * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+ * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+ */
+ vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
} else {
variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
}
break;
case MESA_SHADER_VERTEX:
- vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+ if (variant->info.vs.as_ls) {
+ assert(device->physical_device->rad_info.chip_class <= GFX8);
+ /* We need at least 2 components for LS.
+ * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
+ * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+ */
+ vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
+ } else if (variant->info.vs.as_es) {
+ assert(device->physical_device->rad_info.chip_class <= GFX8);
+ /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
+ vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
+ } else {
+ /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
+ * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
+ * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
+ */
+ if (options->key.vs.export_prim_id) {
+ vgpr_comp_cnt = 2;
+ } else if (info->vs.needs_instance_id) {
+ vgpr_comp_cnt = 1;
+ } else {
+ vgpr_comp_cnt = 0;
+ }
+ }
break;
case MESA_SHADER_FRAGMENT:
case MESA_SHADER_GEOMETRY:
@@ -539,7 +566,8 @@ radv_fill_shader_variant(struct radv_device *device,
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
if (es_type == MESA_SHADER_VERTEX) {
- es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+ /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
+ es_vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
} else if (es_type == MESA_SHADER_TESS_EVAL) {
es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
} else {
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index bfd2787a123..baf87c2d64f 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -264,7 +264,6 @@ struct radv_shader_variant_info {
struct {
struct radv_vs_output_info outinfo;
struct radv_es_output_info es_info;
- unsigned vgpr_comp_cnt;
bool as_es;
bool as_ls;
} vs;
--
2.22.0
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