[Mesa-dev] nir: Add ability for shaders to use window space coordinates - broken tessellation under NIR - bisected
Dieter Nützel
Dieter at nuetzel-hh.de
Thu Mar 7 14:08:17 UTC 2019
Hello Tim,
can you please send a patch to the list (and then we will see it at
Patchwork Mesa, too), please? It is much faster (for me) and I haven't
the time to dig me into Gitlab MRs etc. stuff at the moment. OLD school
man...
Thanks,
Dieter
Am 07.03.2019 11:16, schrieb Timur Kristóf:
> Hi,
>
> I was able to reproduce the problem with heaven, and that the proposed
> patch fixes it, so I made a MR:
> https://gitlab.freedesktop.org/mesa/mesa/merge_requests/402
>
> Best regards,
> Tim
>
>
> On Thu, 2019-03-07 at 08:27 +0100, Timur Kristóf wrote:
>> Hi Dieter,
>>
>> Thanks for noticing this.
>> I think I made a mistake by setting window_space_position the way I
>> did. Should've only set that for vertex shaders.
>>
>> I believe this is the right thing to do:
>> https://gitlab.freedesktop.org/Venemo/mesa/commit/4d8b97bacbe14bd6584d7a45ff98e65dfcb4c02b
>> Still need to test it myself. If it works, I'll submit a MR.
>>
>> Let me know what you think.
>> Best regards,
>> Tim
>>
>>
>> On Thu, 2019-03-07 at 05:45 +0100, Dieter Nützel wrote:
>> > This commit (#317f10bf404) brake whole tessellation (empty parts of
>> > the
>> > screen) running UH under radeonsi NIR on Polaris 20 (RX580).
>> >
>> > 317f10bf404b562e1dda79c0636aee86beeccc2f is the first bad commit
>> > commit 317f10bf404b562e1dda79c0636aee86beeccc2f
>> > Author: Timur Kristóf <timur.kristof at gmail.com>
>> > Date: Tue Feb 5 18:08:24 2019 +0100
>> >
>> > nir: Add ability for shaders to use window space coordinates.
>> >
>> > This patch adds a shader_info field that tells the driver to
>> > use
>> > window
>> > space coordinates for a given vertex shader. It also enables
>> > this
>> > feature
>> > in radeonsi (the only NIR-capable driver that supported it in
>> > TGSI),
>> > and makes tgsi_to_nir aware of it.
>> >
>> > Signed-Off-By: Timur Kristóf <timur.kristof at gmail.com>
>> > Tested-by: Andre Heider <a.heider at gmail.com>
>> > Tested-by: Rob Clark <robdclark at gmail.com>
>> > Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>> > Reviewed-by: Eric Anholt <eric at anholt.net>
>> >
>> > :040000 040000 3123b07ce063ffd4fee56974c64c130f3e617373
>> > df57eb5bb70c0e46583399c73db499e1970fdd1b M src
>> >
>> > Reverting it fixed UH.
>> >
>> > Sorry, I don't have time for a ticket, yet 'cause I badly need
>> > some
>> > sleep...
>> >
>> > Dieter
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