[Mesa-dev] nir: Add ability for shaders to use window space coordinates - broken tessellation under NIR - bisected
Dieter Nützel
Dieter at nuetzel-hh.de
Thu Mar 7 15:19:27 UTC 2019
Hello Andre,
@Tim:
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
with UH on Polaris 20
Am 07.03.2019 15:35, schrieb Andre Heider:
> On 07/03/2019 15:08, Dieter Nützel wrote:
>> can you please send a patch to the list (and then we will see it at
>> Patchwork Mesa, too), please? It is much faster (for me) and I haven't
>> the time to dig me into Gitlab MRs etc. stuff at the moment. OLD
>> school man...
>
> It's just a single patch in that MR.
I know. Got it in the meantime. There is an 'Options' pulldown (Download
| Email Patches | Plain Diff) on the 'page' of every commit.
> As with github, you can append
> .patch to the url:
> https://gitlab.freedesktop.org/Venemo/mesa/commit/24d534e355f54edb4b27451d0e4d92a1adb1669c.patch
>
> Or just `curl <url> | git am`. Does that work for you?
"Auch gut." ;-)
> Regards,
> Andre
I'm learning...
Dieter
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