[Mesa-dev] nir: Add ability for shaders to use window space coordinates - broken tessellation under NIR - bisected

Dieter Nützel Dieter at nuetzel-hh.de
Thu Mar 7 15:19:27 UTC 2019


Hello Andre,

@Tim:

Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>

with UH on Polaris 20

Am 07.03.2019 15:35, schrieb Andre Heider:
> On 07/03/2019 15:08, Dieter Nützel wrote:
>> can you please send a patch to the list (and then we will see it at 
>> Patchwork Mesa, too), please? It is much faster (for me) and I haven't 
>> the time to dig me into Gitlab MRs etc. stuff at the moment. OLD 
>> school man...
> 
> It's just a single patch in that MR.

I know. Got it in the meantime. There is an 'Options' pulldown (Download 
| Email Patches | Plain  Diff) on the 'page' of every commit.

> As with github, you can append
> .patch to the url:
> https://gitlab.freedesktop.org/Venemo/mesa/commit/24d534e355f54edb4b27451d0e4d92a1adb1669c.patch
> 
> Or just `curl <url> | git am`. Does that work for you?

"Auch gut." ;-)

> Regards,
> Andre

I'm learning...

Dieter


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