[Mesa-dev] [Bug 110116] Neverball particles are broken (GL_POINT_SPRITE)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Mar 18 13:46:38 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110116
Denis <denys.kostin at globallogic.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #8 from Denis <denys.kostin at globallogic.com> ---
Interesting that provided apitrace reproduces issue on several my
configurations. Checked:
HSW (mesa git-master and 18.3.3)
KBL (mesa 11.2.2, 18.3.4, git-master)
also checked using Radeon GPU
OpenGL renderer string: AMD OLAND (DRM 2.50.0, 4.20.6-042006-generic, LLVM
5.0.0)
OpenGL version string: 2.1 Mesa 18.1.5
UPD: issue on apitrace is visible in X and in wayland, doesn't matter.
____________
second check, I clonned debian repo
https://salsa.debian.org/games-team/neverball
and tested master and 1.6.0-8 packages, on HSW and on KBL. In both cases game
also works fine.
____________
third check:
According to comment from https://github.com/Neverball/neverball/issues/170
>If ENABLE_HMD has been used, ...
I searched for any commits, mentioned this flag, and found one.
commit 0e8164fad29fce0081b8d29db946852574ff87d3 (HEAD)
Author: Jānis Rūcis <parasti at gmail.com>
Date: Fri Oct 25 20:48:18 2013 +0300
Define ENABLE_HMD macro with a value
(The policy is such that the absence of ENABLE_SMTH and
-DENABLE_SMTH=0 should both do the same thing.)
Screenshot with issue, which was reproduced with this commit here: =>
https://drive.google.com/open?id=1928Qo6wGPenF-J68c8N67RPABlAzkto7
I bisected between master and this "bad" commit and found out that first time
this issue appeared here
Author: Robert Kooima <robert.kooima at gmail.com> 2014-03-18 19:51:06
Committer: Robert Kooima <robert.kooima at gmail.com> 2014-03-18 19:51:06
Parent: 9edce894a55a40167bf18d8a82fc7d85cc6c27dd (Tweaks to material effects)
Child: c2eeda59bc8189a047c8496d3528574638dc3f12 (Replace goal and jump)
Branches: master, remotes/origin/master
Follows: neverball-1.5.4
Precedes: neverball-1.6.0
Add third light source to be used for sparkle effects
_____________
So according to all my findings higher, I would say that this issue is
something in the game, not in driver. And this issue can't be reproduced if I
build game from master branches:
https://github.com/Neverball/neverball
https://salsa.debian.org/games-team/neverball
Could it be compilator issue?
I have gcc 8.3.1 on HSW and gcc 7.3.0 on KBL
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