[Mesa-dev] [Bug 110116] Neverball particles are broken (GL_POINT_SPRITE)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 19 17:27:52 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110116

--- Comment #9 from QwertyChouskie <asdfghrbljzmkd at outlook.com> ---
Created attachment 143734
  --> https://bugs.freedesktop.org/attachment.cgi?id=143734&action=edit
apitrace from self-compiled Neverball 1.6.0

I seem to be unable to reproduce the issue using Neverball master or self-built
0.6.0 thus far.  I wondered if this is not a GL issue, but a loading of assets
issue, so I compiled as normal, then overwrote the generated binary with the
one from the installed package.  The squares showed up, so it's definitely
linked to that specific binary somehow.

It may be an issue with the package being compiled for older libraries, and
having trouble with operating with the newer libraries, or alternatively, the
compiler version may affect things.

Attached is an apitrace with my self-built 1.6.0 for comparison.  Maybe someone
can compare the two and see what the difference is.

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