[Mesa-dev] [Bug 110240] Assassins Creed Odyssey crashes with nir errors

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 27 21:28:22 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110240

--- Comment #10 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by the following commit in master:

commit ce47999ceed7efe010a1b6cc592780514803670a (public/master)
Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Wed Mar 27 11:16:15 2019 -0500

    Revert "anv/radv: release memory allocated by glsl types during
spirv_to_nir"

    This reverts commit 4e1bbb000cdfe4ba01bee5a6868c54fed7285dae.  It turns
    out that some DXVK apps due to some implementation detail of DXVK or
    other create and destroy instances in an interleaved way.  Freeing the
    glsl_type memory without being a bit more careful causes use-after-free
    issues.  Looks like we need to try again.

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