[Mesa-dev] [PATCH] radv: do not lower UBO/SSBO access to offsets

Jason Ekstrand jason at jlekstrand.net
Thu Mar 28 14:08:14 UTC 2019


On Wed, Mar 27, 2019 at 4:13 AM Samuel Pitoiset <samuel.pitoiset at gmail.com>
wrote:

> This helps few compute shaders, mostly for F12017.
>
> 27670 shaders in 14347 tests
> Totals:
> SGPRS: 1231173 -> 1231173 (0.00 %)
> VGPRS: 866056 -> 865928 (-0.01 %)
> Spilled SGPRs: 24201 -> 24201 (0.00 %)
> Code Size: 46137040 -> 46144868 (0.02 %) bytes
> Max Waves: 232287 -> 232302 (0.01 %)
>
> Totals from affected shaders:
> SGPRS: 24624 -> 24624 (0.00 %)
> VGPRS: 25960 -> 25832 (-0.49 %)
> Spilled SGPRs: 0 -> 0 (0.00 %)
> Code Size: 2922632 -> 2930460 (0.27 %) bytes
> Max Waves: 1216 -> 1231 (1.23 %)
>
> Suggested-by: <Jason Ekstrand jason at jlekstrand.net>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/amd/common/ac_nir_to_llvm.c | 8 ++++++++
>  src/amd/vulkan/radv_shader.c    | 5 ++++-
>  2 files changed, 12 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c
> b/src/amd/common/ac_nir_to_llvm.c
> index b25cc6a0a84..c46d98e6dd9 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -3275,6 +3275,14 @@ static void visit_intrinsic(struct ac_nir_context
> *ctx,
>         case nir_intrinsic_vulkan_resource_reindex:
>                 result = visit_vulkan_resource_reindex(ctx, instr);
>                 break;
> +       case nir_intrinsic_load_vulkan_descriptor: {
> +               LLVMValueRef values[2] = {
> +                       get_src(ctx, instr->src[0]),
> +                       ctx->ac.i32_0,
> +               };
> +               result = ac_build_gather_values(&ctx->ac, values, 2);
> +               break;
> +       }
>         case nir_intrinsic_store_ssbo:
>                 visit_store_ssbo(ctx, instr);
>                 break;
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 19a807df199..2751302e8b9 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -220,7 +220,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
>                         }
>                 }
>                 const struct spirv_to_nir_options spirv_options = {
> -                       .lower_ubo_ssbo_access_to_offsets = true,
>                         .caps = {
>                                 .descriptor_array_dynamic_indexing = true,
>                                 .device_group = true,
> @@ -306,6 +305,10 @@ radv_shader_compile_to_nir(struct radv_device *device,
>                 NIR_PASS_V(nir, nir_lower_system_values);
>                 NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
>                 NIR_PASS_V(nir, nir_lower_frexp);
> +
> +               NIR_PASS_V(nir, nir_lower_explicit_io,
> +                         nir_var_mem_ubo | nir_var_mem_ssbo,
> +                         nir_address_format_32bit_index_offset);
>

If you actually want to get SSBO access optimization, you need to call this
*after* your first call to your main optimization loop.  Otherwise, the
change is basically just a no-op which just shuffles around the way address
calculations are done a bit.

--Jason


>         }
>
>         /* Vulkan uses the separate-shader linking model */
> --
> 2.21.0
>
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> mesa-dev at lists.freedesktop.org
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