[Mesa-dev] [PATCH] radv: do not lower UBO/SSBO access to offsets

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Mar 28 17:12:36 UTC 2019


On 3/28/19 4:45 PM, Jason Ekstrand wrote:
> On Thu, Mar 28, 2019 at 10:27 AM Samuel Pitoiset 
> <samuel.pitoiset at gmail.com <mailto:samuel.pitoiset at gmail.com>> wrote:
>
>     Calling it after the first call of radv_optimize_nir() is worse.
>
>
> Ugh.... Do we know why?  I mean, it does emit the offset calculations 
> in a slightly different order but I wouldn't expect it to hurt this 
> bad. :-/
I don't know exactly what the problem is, I will investigate soon.
>
>     27747 shaders in 14347 tests
>     Totals:
>     SGPRS: 1248039 -> 1248031 (-0.00 %)
>     VGPRS: 868360 -> 868772 (0.05 %)
>     Spilled SGPRs: 24108 -> 24134 (0.11 %)
>     Spilled VGPRs: 122 -> 122 (0.00 %)
>     Private memory VGPRs: 0 -> 0 (0.00 %)
>     Scratch size: 128 -> 128 (0.00 %) dwords per thread
>     Code Size: 46282020 -> 46336692 (0.12 %) bytes
>     LDS: 770 -> 770 (0.00 %) blocks
>     Max Waves: 199898 -> 199871 (-0.01 %)
>     Wait states: 0 -> 0 (0.00 %)
>
>     Totals from affected shaders:
>     SGPRS: 52848 -> 52840 (-0.02 %)
>     VGPRS: 47472 -> 47884 (0.87 %)
>     Spilled SGPRs: 5079 -> 5105 (0.51 %)
>     Spilled VGPRs: 0 -> 0 (0.00 %)
>     Private memory VGPRs: 0 -> 0 (0.00 %)
>     Scratch size: 0 -> 0 (0.00 %) dwords per thread
>     Code Size: 4760924 -> 4815596 (1.15 %) bytes
>     LDS: 26 -> 26 (0.00 %) blocks
>     Max Waves: 3084 -> 3057 (-0.88 %)
>     Wait states: 0 -> 0 (0.00 %)
>
>     On 3/28/19 3:08 PM, Jason Ekstrand wrote:
>>     On Wed, Mar 27, 2019 at 4:13 AM Samuel Pitoiset
>>     <samuel.pitoiset at gmail.com <mailto:samuel.pitoiset at gmail.com>> wrote:
>>
>>         This helps few compute shaders, mostly for F12017.
>>
>>         27670 shaders in 14347 tests
>>         Totals:
>>         SGPRS: 1231173 -> 1231173 (0.00 %)
>>         VGPRS: 866056 -> 865928 (-0.01 %)
>>         Spilled SGPRs: 24201 -> 24201 (0.00 %)
>>         Code Size: 46137040 -> 46144868 (0.02 %) bytes
>>         Max Waves: 232287 -> 232302 (0.01 %)
>>
>>         Totals from affected shaders:
>>         SGPRS: 24624 -> 24624 (0.00 %)
>>         VGPRS: 25960 -> 25832 (-0.49 %)
>>         Spilled SGPRs: 0 -> 0 (0.00 %)
>>         Code Size: 2922632 -> 2930460 (0.27 %) bytes
>>         Max Waves: 1216 -> 1231 (1.23 %)
>>
>>         Suggested-by: <Jason Ekstrand jason at jlekstrand.net
>>         <mailto:jason at jlekstrand.net>>
>>         Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com
>>         <mailto:samuel.pitoiset at gmail.com>>
>>         ---
>>          src/amd/common/ac_nir_to_llvm.c | 8 ++++++++
>>          src/amd/vulkan/radv_shader.c    | 5 ++++-
>>          2 files changed, 12 insertions(+), 1 deletion(-)
>>
>>         diff --git a/src/amd/common/ac_nir_to_llvm.c
>>         b/src/amd/common/ac_nir_to_llvm.c
>>         index b25cc6a0a84..c46d98e6dd9 100644
>>         --- a/src/amd/common/ac_nir_to_llvm.c
>>         +++ b/src/amd/common/ac_nir_to_llvm.c
>>         @@ -3275,6 +3275,14 @@ static void visit_intrinsic(struct
>>         ac_nir_context *ctx,
>>                 case nir_intrinsic_vulkan_resource_reindex:
>>                         result = visit_vulkan_resource_reindex(ctx,
>>         instr);
>>                         break;
>>         +       case nir_intrinsic_load_vulkan_descriptor: {
>>         +               LLVMValueRef values[2] = {
>>         +                       get_src(ctx, instr->src[0]),
>>         +                       ctx->ac.i32_0,
>>         +               };
>>         +               result = ac_build_gather_values(&ctx->ac,
>>         values, 2);
>>         +               break;
>>         +       }
>>                 case nir_intrinsic_store_ssbo:
>>                         visit_store_ssbo(ctx, instr);
>>                         break;
>>         diff --git a/src/amd/vulkan/radv_shader.c
>>         b/src/amd/vulkan/radv_shader.c
>>         index 19a807df199..2751302e8b9 100644
>>         --- a/src/amd/vulkan/radv_shader.c
>>         +++ b/src/amd/vulkan/radv_shader.c
>>         @@ -220,7 +220,6 @@ radv_shader_compile_to_nir(struct
>>         radv_device *device,
>>                                 }
>>                         }
>>                         const struct spirv_to_nir_options
>>         spirv_options = {
>>         -  .lower_ubo_ssbo_access_to_offsets = true,
>>                                 .caps = {
>>         .descriptor_array_dynamic_indexing = true,
>>                                         .device_group = true,
>>         @@ -306,6 +305,10 @@ radv_shader_compile_to_nir(struct
>>         radv_device *device,
>>                         NIR_PASS_V(nir, nir_lower_system_values);
>>                         NIR_PASS_V(nir,
>>         nir_lower_clip_cull_distance_arrays);
>>                         NIR_PASS_V(nir, nir_lower_frexp);
>>         +
>>         +               NIR_PASS_V(nir, nir_lower_explicit_io,
>>         +                         nir_var_mem_ubo | nir_var_mem_ssbo,
>>         +  nir_address_format_32bit_index_offset);
>>
>>
>>     If you actually want to get SSBO access optimization, you need to
>>     call this *after* your first call to your main optimization loop.
>>     Otherwise, the change is basically just a no-op which just
>>     shuffles around the way address calculations are done a bit.
>>
>>     --Jason
>>
>>                 }
>>
>>                 /* Vulkan uses the separate-shader linking model */
>>         -- 
>>         2.21.0
>>
>>         _______________________________________________
>>         mesa-dev mailing list
>>         mesa-dev at lists.freedesktop.org
>>         <mailto:mesa-dev at lists.freedesktop.org>
>>         https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20190328/692e4744/attachment-0001.html>


More information about the mesa-dev mailing list