[Mesa-dev] [PATCH 1/7] compiler: Add enums for blend state
Ian Romanick
idr at freedesktop.org
Tue May 7 19:19:55 UTC 2019
This commit is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 5/5/19 7:26 PM, Alyssa Rosenzweig wrote:
> We add enums corresponding to (GLES) blend state to shader_enums.h,
> complementing the existing advanced blending enums in the file. This
> allows us to represent blending state in a driver-agnostic, API-agnostic
> way to permit lowering.
>
> Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
> Cc: Eric Anholt <eric at anholt.net>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/shader_enums.h | 21 +++++++++++++++++++++
> 1 file changed, 21 insertions(+)
>
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index ac293af4519..47b1ca01dd6 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -753,6 +753,27 @@ enum gl_advanced_blend_mode
> BLEND_ALL = 0x7fff,
> };
>
> +enum blend_func
> +{
> + BLEND_FUNC_ADD,
> + BLEND_FUNC_SUBTRACT,
> + BLEND_FUNC_REVERSE_SUBTRACT,
> + BLEND_FUNC_MIN,
> + BLEND_FUNC_MAX,
> +};
> +
> +enum blend_factor
> +{
> + BLEND_FACTOR_ZERO,
> + BLEND_FACTOR_SRC_COLOR,
> + BLEND_FACTOR_DST_COLOR,
> + BLEND_FACTOR_SRC_ALPHA,
> + BLEND_FACTOR_DST_ALPHA,
> + BLEND_FACTOR_CONSTANT_COLOR,
> + BLEND_FACTOR_CONSTANT_ALPHA,
> + BLEND_FACTOR_SRC_ALPHA_SATURATE,
> +};
> +
> enum gl_tess_spacing
> {
> TESS_SPACING_UNSPECIFIED,
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