[Mesa-dev] [PATCH 1/7] compiler: Add enums for blend state
Eric Anholt
eric at anholt.net
Thu May 9 18:44:30 UTC 2019
Alyssa Rosenzweig <alyssa at rosenzweig.io> writes:
> We add enums corresponding to (GLES) blend state to shader_enums.h,
> complementing the existing advanced blending enums in the file. This
> allows us to represent blending state in a driver-agnostic, API-agnostic
> way to permit lowering.
>
> Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
> Cc: Eric Anholt <eric at anholt.net>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/shader_enums.h | 21 +++++++++++++++++++++
> 1 file changed, 21 insertions(+)
>
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index ac293af4519..47b1ca01dd6 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -753,6 +753,27 @@ enum gl_advanced_blend_mode
> BLEND_ALL = 0x7fff,
> };
>
> +enum blend_func
> +{
> + BLEND_FUNC_ADD,
> + BLEND_FUNC_SUBTRACT,
> + BLEND_FUNC_REVERSE_SUBTRACT,
> + BLEND_FUNC_MIN,
> + BLEND_FUNC_MAX,
> +};
> +
> +enum blend_factor
> +{
> + BLEND_FACTOR_ZERO,
> + BLEND_FACTOR_SRC_COLOR,
> + BLEND_FACTOR_DST_COLOR,
> + BLEND_FACTOR_SRC_ALPHA,
> + BLEND_FACTOR_DST_ALPHA,
> + BLEND_FACTOR_CONSTANT_COLOR,
> + BLEND_FACTOR_CONSTANT_ALPHA,
> + BLEND_FACTOR_SRC_ALPHA_SATURATE,
> +};
Interesting, I wouldn't have split blend_factor from inverting the
factor. I'm fine with it, though.
Acked-by: Eric Anholt <eric at anholt.net>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 832 bytes
Desc: not available
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20190509/1d60493e/attachment.sig>
More information about the mesa-dev
mailing list