[Mesa-dev] [PATCH] radv: call constant folding before opt algebraic
Timothy Arceri
tarceri at itsqueeze.com
Tue May 7 23:27:18 UTC 2019
On 8/5/19 1:51 am, Samuel Pitoiset wrote:
> What games are affected btw?
PERCENTAGE DELTAS Shaders SGPRs VGPRs SpillSGPR CodeSize
MaxWaves
batman-arkham-city 2581 . . . . .
dawn-of-war-3 244 . . . . .
f1-2017 5627 . . . . .
fallout4-vr 196 . . . . .
nier 1905 . . . . .
no-mans-sky 4054 . . . . .
prey 2182 . . . . .
rot-tomb-raider 8391 . . . . .
skyrim-vr 494 . . . . .
sot-tomb-raider 613 . . . 0.01 % .
the_witcher_3-medium 803 . . . . .
the_wither_3-ultra 1040 0.05 % -0.03 % . . 0.02 %
valve-vr-pref-trace 323 . . . . .
wolfenstein-2 1056 . . -0.20 % -0.02 % .
------------------------------------------------------------------------------
All affected 69 0.50 % -0.22 % -7.69 % -0.28 %0.57 %
------------------------------------------------------------------------------
Total 29509 . . -0.03 % . .
>
> Can you please double check before pushing because of the flrp changes
> that landed around?
No change.
>
> On 5/7/19 7:14 AM, Timothy Arceri wrote:
>> ping!
>>
>> On 2/5/19 1:38 pm, Timothy Arceri wrote:
>>> The pattern of calling opt algebraic first seems to have originated
>>> in i965. The order in OpenGL drivers generally doesn't matter
>>> because the GLSL IR optimisations do constant folding before
>>> opt algebraic.
>>>
>>> However in Vulkan drivers calling opt algebraic first can result
>>> in missed constant folding opportunities.
>>>
>>> vkpipeline-db results (VEGA64):
>>>
>>> Totals from affected shaders:
>>> SGPRS: 3160 -> 3176 (0.51 %)
>>> VGPRS: 3588 -> 3580 (-0.22 %)
>>> Spilled SGPRs: 52 -> 44 (-15.38 %)
>>> Spilled VGPRs: 0 -> 0 (0.00 %)
>>> Private memory VGPRs: 0 -> 0 (0.00 %)
>>> Scratch size: 12 -> 12 (0.00 %) dwords per thread
>>> Code Size: 261812 -> 261036 (-0.30 %) bytes
>>> LDS: 7 -> 7 (0.00 %) blocks
>>> Max Waves: 346 -> 348 (0.58 %)
>>> Wait states: 0 -> 0 (0.00 %)
>>> ---
>>> src/amd/vulkan/radv_shader.c | 2 +-
>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
>>> index cd5a9f2afb4..ad7b2439735 100644
>>> --- a/src/amd/vulkan/radv_shader.c
>>> +++ b/src/amd/vulkan/radv_shader.c
>>> @@ -162,8 +162,8 @@ radv_optimize_nir(struct nir_shader *shader, bool
>>> optimize_conservatively,
>>> NIR_PASS(progress, shader, nir_opt_dead_cf);
>>> NIR_PASS(progress, shader, nir_opt_cse);
>>> NIR_PASS(progress, shader, nir_opt_peephole_select,
>>> 8, true, true);
>>> - NIR_PASS(progress, shader, nir_opt_algebraic);
>>> NIR_PASS(progress, shader, nir_opt_constant_folding);
>>> + NIR_PASS(progress, shader, nir_opt_algebraic);
>>> NIR_PASS(progress, shader, nir_opt_undef);
>>> NIR_PASS(progress, shader,
>>> nir_opt_conditional_discard);
>>> if (shader->options->max_unroll_iterations) {
>>>
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