[Mesa-dev] [PATCH] radv: call constant folding before opt algebraic
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed May 8 08:47:02 UTC 2019
LGTM.
Thanks for double checking Tim!
On 5/8/19 1:27 AM, Timothy Arceri wrote:
> On 8/5/19 1:51 am, Samuel Pitoiset wrote:
>> What games are affected btw?
>
> PERCENTAGE DELTAS Shaders SGPRs VGPRs SpillSGPR CodeSize
> MaxWaves
> batman-arkham-city 2581 . . . . .
> dawn-of-war-3 244 . . . . .
> f1-2017 5627 . . . . .
> fallout4-vr 196 . . . . .
> nier 1905 . . . . .
> no-mans-sky 4054 . . . . .
> prey 2182 . . . . .
> rot-tomb-raider 8391 . . . . .
> skyrim-vr 494 . . . . .
> sot-tomb-raider 613 . . . 0.01 % .
> the_witcher_3-medium 803 . . . . .
> the_wither_3-ultra 1040 0.05 % -0.03 % . . 0.02 %
> valve-vr-pref-trace 323 . . . . .
> wolfenstein-2 1056 . . -0.20 % -0.02 % .
>
> ------------------------------------------------------------------------------
>
> All affected 69 0.50 % -0.22 % -7.69 % -0.28 %0.57 %
> ------------------------------------------------------------------------------
>
> Total 29509 . . -0.03 % . .
>
>>
>> Can you please double check before pushing because of the flrp
>> changes that landed around?
>
> No change.
>
>>
>> On 5/7/19 7:14 AM, Timothy Arceri wrote:
>>> ping!
>>>
>>> On 2/5/19 1:38 pm, Timothy Arceri wrote:
>>>> The pattern of calling opt algebraic first seems to have originated
>>>> in i965. The order in OpenGL drivers generally doesn't matter
>>>> because the GLSL IR optimisations do constant folding before
>>>> opt algebraic.
>>>>
>>>> However in Vulkan drivers calling opt algebraic first can result
>>>> in missed constant folding opportunities.
>>>>
>>>> vkpipeline-db results (VEGA64):
>>>>
>>>> Totals from affected shaders:
>>>> SGPRS: 3160 -> 3176 (0.51 %)
>>>> VGPRS: 3588 -> 3580 (-0.22 %)
>>>> Spilled SGPRs: 52 -> 44 (-15.38 %)
>>>> Spilled VGPRs: 0 -> 0 (0.00 %)
>>>> Private memory VGPRs: 0 -> 0 (0.00 %)
>>>> Scratch size: 12 -> 12 (0.00 %) dwords per thread
>>>> Code Size: 261812 -> 261036 (-0.30 %) bytes
>>>> LDS: 7 -> 7 (0.00 %) blocks
>>>> Max Waves: 346 -> 348 (0.58 %)
>>>> Wait states: 0 -> 0 (0.00 %)
>>>> ---
>>>> src/amd/vulkan/radv_shader.c | 2 +-
>>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>>
>>>> diff --git a/src/amd/vulkan/radv_shader.c
>>>> b/src/amd/vulkan/radv_shader.c
>>>> index cd5a9f2afb4..ad7b2439735 100644
>>>> --- a/src/amd/vulkan/radv_shader.c
>>>> +++ b/src/amd/vulkan/radv_shader.c
>>>> @@ -162,8 +162,8 @@ radv_optimize_nir(struct nir_shader *shader,
>>>> bool optimize_conservatively,
>>>> NIR_PASS(progress, shader, nir_opt_dead_cf);
>>>> NIR_PASS(progress, shader, nir_opt_cse);
>>>> NIR_PASS(progress, shader,
>>>> nir_opt_peephole_select, 8, true, true);
>>>> - NIR_PASS(progress, shader, nir_opt_algebraic);
>>>> NIR_PASS(progress, shader,
>>>> nir_opt_constant_folding);
>>>> + NIR_PASS(progress, shader, nir_opt_algebraic);
>>>> NIR_PASS(progress, shader, nir_opt_undef);
>>>> NIR_PASS(progress, shader,
>>>> nir_opt_conditional_discard);
>>>> if (shader->options->max_unroll_iterations) {
>>>>
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