[Mesa-dev] [PATCH] radv: clear vertex bindings while resetting command buffer
Józef Kucia
joseph.kucia at gmail.com
Fri May 10 19:38:22 UTC 2019
Only vertex inputs accessed by vertex shader must have valid buffers
bound.
Signed-off-by: Józef Kucia <joseph.kucia at gmail.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index b04c998fac2e..890662841d21 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -301,7 +301,6 @@ radv_cmd_buffer_destroy(struct radv_cmd_buffer *cmd_buffer)
static VkResult
radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
{
-
cmd_buffer->device->ws->cs_reset(cmd_buffer->cs);
list_for_each_entry_safe(struct radv_cmd_buffer_upload, up,
@@ -326,6 +325,8 @@ radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
cmd_buffer->record_result = VK_SUCCESS;
+ memset(cmd_buffer->vertex_bindings, 0, sizeof(cmd_buffer->vertex_bindings));
+
for (unsigned i = 0; i < VK_PIPELINE_BIND_POINT_RANGE_SIZE; i++) {
cmd_buffer->descriptors[i].dirty = 0;
cmd_buffer->descriptors[i].valid = 0;
--
2.21.0
More information about the mesa-dev
mailing list