[Mesa-dev] [PATCH 1/7] radv: record if a render pass has depth/stencil resolve attachments

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Wed May 29 00:02:50 UTC 2019


That seems OK.

On Tue, May 28, 2019 at 8:25 AM Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
>
> On 5/27/19 6:48 PM, Bas Nieuwenhuizen wrote:
> > On Mon, May 27, 2019 at 5:38 PM Samuel Pitoiset
> > <samuel.pitoiset at gmail.com> wrote:
> >> Only supported with vkCreateRenderPass2().
> >>
> >> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> >> ---
> >>   src/amd/vulkan/radv_pass.c    | 30 +++++++++++++++++++++++++++++-
> >>   src/amd/vulkan/radv_private.h |  3 +++
> >>   2 files changed, 32 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/src/amd/vulkan/radv_pass.c b/src/amd/vulkan/radv_pass.c
> >> index 4d1e38a780e..b21bf37e401 100644
> >> --- a/src/amd/vulkan/radv_pass.c
> >> +++ b/src/amd/vulkan/radv_pass.c
> >> @@ -75,6 +75,10 @@ radv_render_pass_compile(struct radv_render_pass *pass)
> >>                      subpass->depth_stencil_attachment->attachment == VK_ATTACHMENT_UNUSED)
> >>                          subpass->depth_stencil_attachment = NULL;
> >>
> >> +               if (subpass->ds_resolve_attachment &&
> >> +                   subpass->ds_resolve_attachment->attachment == VK_ATTACHMENT_UNUSED)
> >> +                       subpass->ds_resolve_attachment = NULL;
> >> +
> >>                  for (uint32_t j = 0; j < subpass->attachment_count; j++) {
> >>                          struct radv_subpass_attachment *subpass_att =
> >>                                  &subpass->attachments[j];
> >> @@ -126,6 +130,9 @@ radv_render_pass_compile(struct radv_render_pass *pass)
> >>                                  subpass->has_resolve = true;
> >>                          }
> >>                  }
> >> +
> >> +               if (subpass->ds_resolve_attachment)
> >> +                       subpass->has_resolve = true;
> > I think this makes the code assume that there are also color resolves
> > to be done, which might not be the case?
> Right, how about renaming has_resolve to has_color_resolves, remove this
> if statement and update the checks in radv_cmd_buffer_resolve_subpass() ?
> >
> >>          }
> >>   }
> >>
> >> @@ -291,10 +298,15 @@ VkResult radv_CreateRenderPass(
> >>   static unsigned
> >>   radv_num_subpass_attachments2(const VkSubpassDescription2KHR *desc)
> >>   {
> >> +       const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
> >> +               vk_find_struct_const(desc->pNext,
> >> +                                    SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
> >> +
> >>          return desc->inputAttachmentCount +
> >>                 desc->colorAttachmentCount +
> >>                 (desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
> >> -              (desc->pDepthStencilAttachment != NULL);
> >> +              (desc->pDepthStencilAttachment != NULL) +
> >> +              (ds_resolve && ds_resolve->pDepthStencilResolveAttachment);
> >>   }
> >>
> >>   VkResult radv_CreateRenderPass2KHR(
> >> @@ -411,6 +423,22 @@ VkResult radv_CreateRenderPass2KHR(
> >>                                  .layout = desc->pDepthStencilAttachment->layout,
> >>                          };
> >>                  }
> >> +
> >> +               const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
> >> +                       vk_find_struct_const(desc->pNext,
> >> +                                            SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
> >> +
> >> +               if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
> >> +                       subpass->ds_resolve_attachment = p++;
> >> +
> >> +                       *subpass->ds_resolve_attachment = (struct radv_subpass_attachment) {
> >> +                               .attachment =  ds_resolve->pDepthStencilResolveAttachment->attachment,
> >> +                               .layout =      ds_resolve->pDepthStencilResolveAttachment->layout,
> >> +                       };
> >> +
> >> +                       subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
> >> +                       subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode;
> >> +               }
> >>          }
> >>
> >>          for (unsigned i = 0; i < pCreateInfo->dependencyCount; ++i) {
> >> diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
> >> index 7834a505562..e826740bc9f 100644
> >> --- a/src/amd/vulkan/radv_private.h
> >> +++ b/src/amd/vulkan/radv_private.h
> >> @@ -1882,6 +1882,9 @@ struct radv_subpass {
> >>          struct radv_subpass_attachment *             color_attachments;
> >>          struct radv_subpass_attachment *             resolve_attachments;
> >>          struct radv_subpass_attachment *             depth_stencil_attachment;
> >> +       struct radv_subpass_attachment *             ds_resolve_attachment;
> >> +       VkResolveModeFlagBitsKHR                     depth_resolve_mode;
> >> +       VkResolveModeFlagBitsKHR                     stencil_resolve_mode;
> >>
> >>          /** Subpass has at least one resolve attachment */
> >>          bool                                         has_resolve;
> >> --
> >> 2.21.0
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org
> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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