[Mesa-dev] [PATCH] Revert "draw: revert using correct order for prim decomposition."

Zebediah Figura z.figura12 at gmail.com
Tue Nov 5 16:21:21 UTC 2019


This reverts commit f97b731c82afb06cfd6ffebc90a3e098a9a1b308.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/250
---
Corresponding piglit test patch: https://patchwork.freedesktop.org/patch/338747/

This is my first patch to Mesa. I do not have commit access.

 src/gallium/auxiliary/draw/draw_pt_decompose.h | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
index c4fab6548b..0b2522c08f 100644
--- a/src/gallium/auxiliary/draw/draw_pt_decompose.h
+++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
@@ -3,8 +3,6 @@
    const boolean quads_flatshade_last =      \
       draw->quads_always_flatshade_last;     \
    const boolean last_vertex_last =          \
-      !(draw->rasterizer->flatshade &&       \
-        draw->rasterizer->flatshade_first);
-/* FIXME: the draw->rasterizer->flatshade part is really wrong */
+      !draw->rasterizer->flatshade_first;
 
 #include "draw_decompose_tmp.h"
-- 
2.23.0



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