[Mesa-dev] [PATCH] Revert "draw: revert using correct order for prim decomposition."

Zebediah Figura z.figura12 at gmail.com
Thu Nov 21 05:31:55 UTC 2019


Ping?

On 11/5/19 10:21 AM, Zebediah Figura wrote:
> This reverts commit f97b731c82afb06cfd6ffebc90a3e098a9a1b308.
> 
> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/250
> ---
> Corresponding piglit test patch: https://patchwork.freedesktop.org/patch/338747/
> 
> This is my first patch to Mesa. I do not have commit access.
> 
>  src/gallium/auxiliary/draw/draw_pt_decompose.h | 4 +---
>  1 file changed, 1 insertion(+), 3 deletions(-)
> 
> diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
> index c4fab6548b..0b2522c08f 100644
> --- a/src/gallium/auxiliary/draw/draw_pt_decompose.h
> +++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
> @@ -3,8 +3,6 @@
>     const boolean quads_flatshade_last =      \
>        draw->quads_always_flatshade_last;     \
>     const boolean last_vertex_last =          \
> -      !(draw->rasterizer->flatshade &&       \
> -        draw->rasterizer->flatshade_first);
> -/* FIXME: the draw->rasterizer->flatshade part is really wrong */
> +      !draw->rasterizer->flatshade_first;
>  
>  #include "draw_decompose_tmp.h"
> 



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