[Mesa-dev] [PATCH] Revert "draw: revert using correct order for prim decomposition."
Zebediah Figura
z.figura12 at gmail.com
Thu Nov 21 05:31:55 UTC 2019
Ping?
On 11/5/19 10:21 AM, Zebediah Figura wrote:
> This reverts commit f97b731c82afb06cfd6ffebc90a3e098a9a1b308.
>
> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/250
> ---
> Corresponding piglit test patch: https://patchwork.freedesktop.org/patch/338747/
>
> This is my first patch to Mesa. I do not have commit access.
>
> src/gallium/auxiliary/draw/draw_pt_decompose.h | 4 +---
> 1 file changed, 1 insertion(+), 3 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
> index c4fab6548b..0b2522c08f 100644
> --- a/src/gallium/auxiliary/draw/draw_pt_decompose.h
> +++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
> @@ -3,8 +3,6 @@
> const boolean quads_flatshade_last = \
> draw->quads_always_flatshade_last; \
> const boolean last_vertex_last = \
> - !(draw->rasterizer->flatshade && \
> - draw->rasterizer->flatshade_first);
> -/* FIXME: the draw->rasterizer->flatshade part is really wrong */
> + !draw->rasterizer->flatshade_first;
>
> #include "draw_decompose_tmp.h"
>
More information about the mesa-dev
mailing list