[Mesa-dev] [ANNOUNCE] mesa 20.0.5

Dylan Baker dylan at pnwbakers.com
Thu Apr 23 04:45:46 UTC 2020


This is particularly problematic, as that solved a regression in 20.0.4, and
we held up the release for that fix. The second patch is in the staging
branch and I can do an emergency release, but if there's another patch that's
needed then that doesn't help. I'm not sure that reverting the original
offending patch is an option either.

Dylan

Quoting Danylo Piliaiev (2020-04-22 15:38:59)
> My commit "st/mesa: Update shader info of ffvp/ARB_vp after translation to NIR"
> did
> introduce regression and its fix, which was merged (but isn't in this release
> even though
> there is "fixes" tag), didn't fully fix it.
> See https://gitlab.freedesktop.org/mesa/mesa/-/issues/2815
> This commit may break usage of fixed function and ARB_vp shaders.
> 
> I thought that I would fix it until the next release and I wasn't expected this
> one.
> 
> I'm sorry for this trouble. However looking at it I think: maybe something
> could be
> changed about applying patches to stable to safeguard against such issues.
> 
> 
> On 23.04.20 00:54, Dylan Baker wrote:
> 
>     Hi list,
> 
>     I'd like to announce the availability of mesa 20.0.5. It's one week late due to
>     a number of issues, including a regression in mesa, a regression in piglit, and
>     some CI trouble. I'm still planning to make 20.0.6 next week at it's secheduled
>     time.
> 
>     This is a pretty big release, as it contiains 3 weeks rather than just two weeks
>     of changes. We have the normal spattering of changes, with the AMD and Intel
>     drivers receiving the majority of the work.
> 
>     Dylan
> 
>     Shortlog
>     ========
> 
> 
>     Arcady Goldmints-Orlov (1):
>           nir: Lower returns correctly inside nested loops
> 
>     Bas Nieuwenhuizen (3):
>           radv: Store 64-bit availability bools if requested.
>           radv: Consider maximum sample distances for entire grid.
>           radv: Use correct buffer count with variable descriptor set sizes.
> 
>     D Scott Phillips (1):
>           util/sparse_array: don't stomp head's counter on pop operations
> 
>     Daniel Stone (1):
>           EGL: Add eglSetDamageRegionKHR to GLVND dispatch list
> 
>     Danylo Piliaiev (1):
>           st/mesa: Update shader info of ffvp/ARB_vp after translation to NIR
> 
>     Dave Airlie (2):
>           draw: free the NIR IR.
>           llvmpipe/nir: free the nir shader
> 
>     Dylan Baker (8):
>           .pick_status.json: Update to 089e1fb287eb9b70c191091128ed5ba7edd2960a
>           .pick_status.json: Update to 65e2eaa4d3a7095ac438fafb09d1e36a4210966e
>           .pick_status.json: Update to 28d36d26c2212276e1238fad8f0b12caab97fee8
>           .pick_status.json: Update to acf7e73be54c7f1cc52fcc9be38a9df26849200e
>           .pick_status.json: Update to 13ce637f1b28381e72470763ff5e39dd3c562476
>           .pick_status.json: Update to c3c1f4d6bcc210408f8b180727d269838b38193b
>           docs: Add relnotes for 20.0.5
>           VERSION: bump for 20.0.5
> 
>     Emil Velikov (4):
>           glx: set the loader_logger early and for everyone
>           egl/drm: reinstate (kms_)swrast support
>           Revert "egl/dri2: Don't dlclose() the driver on dri2_load_driver_common failure"
>           glx: omit loader_loader() for macOS
> 
>     Eric Anholt (1):
>           ci: Remove LLVM from ARM test drivers.
> 
>     Eric Engestrom (1):
>           docs/relnotes: add sha256sum for 20.0.4
> 
>     Hyunjun Ko (1):
>           nir: fix wrong assignment to buffer in xfb_varyings_info
> 
>     Ilia Mirkin (1):
>           nv50: don't try to upload MSAA settings for BUFFER textures
> 
>     Jason Ekstrand (5):
>           anv/image: Use align_u64 for image offsets
>           nir/load_store_vectorize: Fix shared atomic info
>           spirv: Handle OOB vector extract operations
>           intel: Add _const versions of prog_data cast helpers
>           anv: Report correct SLM size
> 
>     Jose Maria Casanova Crespo (1):
>           v3d: Primitive Counts Feedback needs an extra 32-bit padding.
> 
>     Juan A. Suarez Romero (2):
>           intel/compiler: store the FS inputs in WM prog data
>           anv/pipeline: allow more than 16 FS inputs
> 
>     Karol Herbst (2):
>           clover: fix build with single library clang build
>           Revert "nvc0: fix line width on GM20x+"
> 
>     Lionel Landwerlin (7):
>           iris: properly free resources on BO allocation failure
>           iris: share buffer managers accross screens
>           iris: make resources take a ref on the screen object
>           i965: store DRM fd on intel_screen
>           i965: share buffer managers across screens
>           iris: drop cache coherent cpu mapping for external BO
>           util/sparse_free_list: manipulate node pointers using atomic primitives
> 
>     Marek Ol\u0161 k (1):
>           st/mesa: fix a crash due to passing a draw vertex shader into the driver
> 
>     Mathias Fr hlich (1):
>           i965: Move down genX_upload_sbe in profiles.
> 
>     Matt Turner (1):
>           meson: Specify the maximum required libdrm in dri.pc
> 
>     Neil Armstrong (3):
>           gitlab-ci/lava:  fix handling of lava tags
>           gitlab-ci: add FILES_HOST_URL and move FILES_HOST_NAME into jobs
>           gitlab-ci: re-enable mali400/450 and t820 jobs
> 
>     Rhys Perry (1):
>           aco: fix 1D textureGrad() on GFX9
> 
>     Rob Clark (1):
>           nir: fix definition of imadsh_mix16 for vectors
> 
>     Rohan Garg (1):
>           ci: Split out radv build-testing on arm64
> 
>     Samuel Pitoiset (9):
>           ac/nir: split 8-bit load/store to global memory on GFX6
>           ac/nir: split 8-bit SSBO stores on GFX6
>           radv/llvm: enable 8-bit storage features on GFX6-GFX7
>           ac/nir: split 16-bit load/store to global memory on GFX6
>           ac/nir: split 16-bit SSBO stores on GFX6
>           radv/llvm: enable 16-bit storage features on GFX6-GFX7
>           radv: do not abort with unknown/unimplemented descriptor types
>           radv/llvm: fix exporting the viewport index if the fragment shader needs it
>           aco: fix exporting the viewport index if the fragment shader needs it
> 
>     Tapani P lli (4):
>           mesa/st: unbind shader state before deleting it
>           mesa/st: release variants for active programs before unref
>           glsl: stop processing function parameters if error happened
>           mesa/st: initialize all winsys_handle fields for memory objects
> 
>     Thong Thai (1):
>           gallium/auxiliary/vl: fix bob compute shaders for deint yuv
> 
>     Timothy Arceri (1):
>           radeonsi: don't lower constant arrays to uniforms in GLSL IR
> 
>     Tobias Jakobi (1):
>           meson: Link Gallium Nine with ld_args_build_id
> 
>     Tomeu Vizoso (2):
>           gitlab-ci: Place files from the Mesa repo into the build tarball
>           gitlab-ci: Serve files for LAVA via separate service
> 
>     Vinson Lee (2):
>           swr/rasterizer: Use private functions for min/max to avoid namespace issues.
>           swr: Remove Byte Order Mark.
> 
>     pal1000 (1):
>           scons/windows: Support build with LLVM 10.
> 
> 
> 
> 
>     git tag: mesa-20.0.5
> 
>     https://mesa.freedesktop.org/archive/mesa-20.0.5.tar.xz
>     SHA256: 2c56a82a28cc924e40ea49752abdf1d701c9952481f53cbc7a080271597f572e  mesa-20.0.5.tar.xz
>     SHA512: 6f5780f7574400fea54978b40eb97faca35826a8a7bed96362d7bebcda78e2cadd44585ef8dd7dc126e0cc62cff61bee9b2ea360fedcc09a1fbb4c1f20c6aa08  mesa-20.0.5.tar.xz
>     PGP:  https://mesa.freedesktop.org/archive/mesa-20.0.5.tar.xz.sig
> 
> 
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>     mesa-dev at lists.freedesktop.org
>     https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
>
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