[Mesa-dev] [PATCH 5/8] nv50/ir: Add nv50_ir_prog_info serialize

Karol Herbst kherbst at redhat.com
Mon Feb 17 20:00:23 UTC 2020


On Mon, Feb 17, 2020 at 6:41 PM Mark Menzynski <mmenzyns at redhat.com> wrote:
>
> Adds a function for serializing a nv50_ir_prog_info structure, which is
> needed for shader caching.
>
> Signed-off-by: Mark Menzynski <mmenzyns at redhat.com>
> ---
>  .../drivers/nouveau/codegen/nv50_ir_driver.h  |  4 +
>  .../nouveau/codegen/nv50_ir_serialize.cpp     | 81 +++++++++++++++++++
>  2 files changed, 85 insertions(+)
>
> diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
> index 9eb8a4c4798..cdf19eeabcf 100644
> --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
> +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
> @@ -278,6 +278,10 @@ namespace nv50_ir
>  extern void
>  nv50_ir_prog_info_out_print(struct nv50_ir_prog_info_out *);
>
> +/* Serialize a nv50_ir_prog_info structure and save it into blob */
> +extern bool
> +nv50_ir_prog_info_serialize(struct blob *, struct nv50_ir_prog_info *);
> +
>  /* Serialize a nv50_ir_prog_info_out structure and save it into blob */
>  extern bool
>  nv50_ir_prog_info_out_serialize(struct blob *, struct nv50_ir_prog_info_out *);
> diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_serialize.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_serialize.cpp
> index 077f3eba6c8..0f47189f10b 100644
> --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_serialize.cpp
> +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_serialize.cpp
> @@ -17,6 +17,87 @@ enum InterpApply {
>     FLIP_GM107 = 7
>  };
>
> +extern bool
> +nv50_ir_prog_info_serialize(struct blob *blob, struct nv50_ir_prog_info *info)
> +{
> +   blob_write_uint16(blob, info->target);
> +   blob_write_uint8(blob, info->type);
> +   blob_write_uint8(blob, info->optLevel);
> +   blob_write_uint8(blob, info->dbgFlags);
> +   blob_write_uint8(blob, info->omitLineNum);
> +   blob_write_uint32(blob, info->bin.smemSize);
> +   blob_write_uint16(blob, info->bin.maxOutput);
> +   blob_write_uint8(blob, info->bin.sourceRep);
> +
> +   switch(info->bin.sourceRep) {
> +      case PIPE_SHADER_IR_TGSI: {
> +         struct tgsi_token *tokens = (struct tgsi_token *)info->bin.source;
> +         unsigned int num_tokens = tgsi_num_tokens(tokens);
> +
> +         blob_write_uint32(blob, num_tokens);
> +         blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
> +         break;
> +      }
> +      case PIPE_SHADER_IR_NIR: {
> +         struct nir_shader *nir = (struct nir_shader *)info->bin.source;
> +         nir_serialize(blob, nir, false);
> +         break;
> +      }
> +      default:
> +         assert(!"unhandled info->bin.sourceRep");
> +         return false;
> +   }
> +
> +   blob_write_uint16(blob, info->immd.bufSize);
> +   blob_write_bytes(blob, info->immd.buf, info->immd.bufSize * sizeof(*info->immd.buf));
> +   blob_write_uint16(blob, info->immd.count);
> +   blob_write_bytes(blob, info->immd.data, info->immd.count * sizeof(*info->immd.data));
> +   blob_write_bytes(blob, info->immd.type, info->immd.count * 16); // for each vec4 (128 bit)
> +
> +   switch (info->type) {
> +      case PIPE_SHADER_VERTEX:
> +         blob_write_bytes(blob, info->prop.vp.inputMask,
> +                          4 * sizeof(*info->prop.vp.inputMask)); /* array of size 4 */

we have an ARRAY_SIZE macro, but sizeof(info->prop.vp.inputMask)
should give you the full array size already, no?

> +         break;
> +      case PIPE_SHADER_TESS_CTRL:
> +         blob_write_uint32(blob, info->prop.cp.inputOffset);
> +         blob_write_uint32(blob, info->prop.cp.sharedOffset);
> +         blob_write_uint32(blob, info->prop.cp.gridInfoBase);
> +         blob_write_bytes(blob, info->prop.cp.numThreads,
> +                          3 * sizeof(*info->prop.cp.numThreads)); /* array of size 3 */

same here

> +      case PIPE_SHADER_GEOMETRY:
> +         blob_write_uint8(blob, info->prop.gp.inputPrim);
> +         break;
> +      case PIPE_SHADER_FRAGMENT:
> +         blob_write_uint8(blob, info->prop.fp.persampleInvocation);
> +         break;
> +      default:
> +         break;
> +   }
> +
> +   blob_write_uint8(blob, info->io.auxCBSlot);
> +   blob_write_uint16(blob, info->io.ucpBase);
> +   blob_write_uint16(blob, info->io.drawInfoBase);
> +   blob_write_uint16(blob, info->io.alphaRefBase);
> +   blob_write_uint8(blob, info->io.pointSize);
> +   blob_write_uint8(blob, info->io.viewportId);
> +   blob_write_bytes(blob, info->io.backFaceColor, 2 * sizeof(*info->io.backFaceColor));

and here

> +   blob_write_uint8(blob, info->io.mul_zero_wins);
> +   blob_write_uint8(blob, info->io.nv50styleSurfaces);
> +   blob_write_uint16(blob, info->io.texBindBase);
> +   blob_write_uint16(blob, info->io.fbtexBindBase);
> +   blob_write_uint16(blob, info->io.suInfoBase);
> +   blob_write_uint16(blob, info->io.bindlessBase);
> +   blob_write_uint16(blob, info->io.bufInfoBase);
> +   blob_write_uint16(blob, info->io.sampleInfoBase);
> +   blob_write_uint8(blob, info->io.msInfoCBSlot);
> +   blob_write_uint16(blob, info->io.msInfoBase);
> +   blob_write_uint16(blob, info->io.uboInfoBase);
> +   blob_write_uint8(blob, info->io.genUserClip);
> +
> +   return true;
> +}
> +
>  extern bool
>  nv50_ir_prog_info_out_serialize(struct blob *blob,
>                             struct nv50_ir_prog_info_out *info_out)
> --
> 2.21.1
>
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