[Mesa-dev] Drop scons for 20.1?
hoegsberg at gmail.com
Wed Feb 26 18:37:52 UTC 2020
On Tue, Feb 25, 2020 at 8:15 PM Jason Ekstrand <jason at jlekstrand.net> wrote:
> +Jose & Brian
> I'm not personally opposed but I also can't remember the last time I had to
> fix the scons build. I think it's been years. Maybe that's because I don't
> work on GL anymore? In any case, I don't know that it's really costing us
> that much given that basically none of the drivers actually build with it.
> But fat meh, I guess.
Maybe it is a bit meh... I did the MR to remove SCons and it's smaller
that I thought it would be:
but it bothers me how we keep not making a decision on this. If we'd
said, "let's keep it and support it", that would something. But
whenever it comes up, Dylan maybe fixes something on the windows
build, we talk about trying to switch Windows to meson and then...
Also, we've had this unfortunate split between Linux and Windows build
systems where autotools suck on Windows and nobody on Unix ever had a
reason to use SCons. With meson we've picked something that's a
legitimate improvement on both sides, get's us back to one build
system and done more than due dilligence to make it work on Windows
and we're not taking the last step because... meh?
> On February 25, 2020 21:56:30 Rob Clark <robdclark at gmail.com> wrote:
> > It looks like we have 4 scons build jobs in CI.. I'm not sure how much
> > that costs us, but I guess those cycles could be put to better use?
> > So even ignoring the developer-cycles issue (ie. someone making
> > changes that effects scons build, and has to setup a scons build env
> > to fix breakage of their MR) I guess there is at least an argument to
> > remove scons from CI. Whether it is worth keeping a dead build system
> > after it is removed from CI is an issue that I'm ambivalent about.
> > BR,
> > -R
> > On Tue, Feb 25, 2020 at 3:42 PM Kristian Høgsberg <hoegsberg at gmail.com> wrote:
> >> It's been a while since Dylan did the work to make meson support
> >> Windows and there's been plenty of time to provide feedback or improve
> >> argue why we still need scons. I haven't seen any such discussion and
> >> I think we've waited long enough.
> >> Let's drop scons for the next release and move things forward?
> >> Kristian
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