[Mesa-dev] Etnaviv: eglCreateWindowSurface fails with glmark2

Lucas Stach l.stach at pengutronix.de
Mon Sep 21 12:59:39 UTC 2020


Hi Fabio,

On Mo, 2020-09-21 at 09:41 -0300, Fabio Estevam wrote:
> Hi,
> 
> I am trying to run glmark2 and I am getting the following error on an
> imx6qp-sabresd with kernel 5.8.4:
> 
> # glmark2-es2-drm -d
> Debug: Using Udev to detect the right DRM node to use
> Debug: Looking for the main GPU DRM node...
> Debug: Not found!
> Debug: Looking for a concrete GPU DRM node...
> Debug: Success!
> Debug: Trying to use the DRM node /dev/dri/card0
> Debug: Success!
> Debug: Using eglGetPlatformDisplayEXT()
> Debug: Got 6 suitable EGLConfigs:
> Debug:
> Debug:     cfg buf  rgb  colorbuffer dp st config native support
> surface sample
> Debug:      id  sz  lum  r  g  b  a  th cl caveat
> render  visid    type  buf ns
> Debug: --------------------------------------------------------------
> ----------
> Debug:     0x2  32  rgb 10 10 10  2  16  0   None   true0x30334241
> 0x4   0  0
> Debug:     0xa  32  rgb  8  8  8  8  16  0   None   true0x34325241
> 0x4   0  0
> Debug:     0x3  32  rgb 10 10 10  2  24  0   None   true0x30334241
> 0x4   0  0
> Debug:     0xb  32  rgb  8  8  8  8  24  0   None   true0x34325241
> 0x4   0  0
> Debug:     0x4  32  rgb 10 10 10  2  24  8   None   true0x30334241
> 0x4   0  0
> Debug:     0xc  32  rgb  8  8  8  8  24  8   None   true0x34325241
> 0x4   0  0
> Debug:
> Debug: Best EGLConfig ID: 0x3
> Error: eglCreateWindowSurface failed with error: 0x3009
> Error: eglCreateWindowSurface failed with error: 0x3009
> Error: CanvasGeneric: Invalid EGL state
> Error: main: Could not initialize canvas
> 
> kmscube runs without issues.
> 
> glmark2-es2-drm used to work fine with older kernel/Mesa versions.
> 
> Does anyone have any ideas?

Since a while Mesa offers 10bit EGL configs, which have the highest
priority and thus get selected if the application doesn't care about
bit depth. imx-drm is unable to scanout those formats.

Try starting glmark with --visual-config red=8 as a workaround to get a
scanout capable visual.

Regards,
Lucas



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