[Mesa-dev] building Zink
Iago Toral
itoral at igalia.com
Fri Feb 5 11:54:33 UTC 2021
Also, at runtime, you need to export this environment variable:
MESA_LOADER_DRIVER_OVERRIDE=zink
which will make sure Mesa selects zink instead of any other GL driver
available.
Iago
On Fri, 2021-02-05 at 11:29 +0200, Lionel Landwerlin wrote:
> I'm using these meson options :
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> -Dgles2=true -Ddri-drivers= -Dglx=dri
> -Dplatforms=x11,wayland -Dgallium-drivers=zink
> -Dvulkan-drivers=intel -Dgallium-vdpau=false -Dglvnd=true
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> -Lionel
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> On 04/02/2021 19:10, Mark Segal wrote:
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> >
> > I'm interested in using Zink to run an OpenGL app
> > on Vulkan. I'm having difficulty even figuring out how to
> > configure and build it from the documentation I've
> > been able to
> > find. Can someone point me in the right direction? I'm also
> > unsure if I should use the main Mesa3D branch or use Mike
> > Blumenkrantz's zink-wip clone.
> >
> >
> >
> > Once I understand configuration and building, I'll likely
> > have to do some modification: the system I'm targeting
> > doesn't
> > have X11.
> >
> >
> >
> > Thanks in advance for any pointers.
> >
> >
> >
> >
> > _______________________________________________mesa-dev
> > mailing listmesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> >
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> _______________________________________________mesa-dev mailing
> listmesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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