[Mesa-dev] building Zink
Mark Segal
segal at google.com
Fri Feb 5 17:01:46 UTC 2021
Thanks, Lionel & Iago. Looks like I have some dependencies to resolve on my
system, but I expect this will get me going.
On Fri, Feb 5, 2021 at 3:54 AM Iago Toral <itoral at igalia.com> wrote:
> Also, at runtime, you need to export this environment variable:
>
> MESA_LOADER_DRIVER_OVERRIDE=zink
>
> which will make sure Mesa selects zink instead of any other GL driver
> available.
>
> Iago
>
> On Fri, 2021-02-05 at 11:29 +0200, Lionel Landwerlin wrote:
>
> I'm using these meson options :
>
> -Dgles2=true -Ddri-drivers= -Dglx=dri -Dplatforms=x11,wayland
> -Dgallium-drivers=zink -Dvulkan-drivers=intel -Dgallium-vdpau=false
> -Dglvnd=true
>
> -Lionel
>
> On 04/02/2021 19:10, Mark Segal wrote:
>
> I'm interested in using Zink to run an OpenGL app on Vulkan. I'm having
> difficulty even figuring out how to configure and build it from the
> documentation I've been able to find. Can someone point me in the right
> direction? I'm also unsure if I should use the main Mesa3D branch or use
> Mike Blumenkrantz's zink-wip clone.
>
> Once I understand configuration and building, I'll likely have to do some
> modification: the system I'm targeting doesn't have X11.
>
> Thanks in advance for any pointers.
>
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