Xbox Series S/X UWP
jajones at nvidia.com
Mon Jun 13 16:53:52 UTC 2022
On 6/6/22 09:22, Jesse Natalie wrote:
> (Hopefully this goes through and not to spam like last time I tried to
> No, neither of these would currently work with UWP.
> The primary reason is that neither Khronos API has extensions to
> initialize the winsys on top of the UWP core window infrastructure. In
> theory, you could initialize Dozen for offscreen rendering and then
> explicitly marshal the contents out – that would probably work actually.
> There’s 2 more gotchas there though:
> 1. The ICD loaders (OpenGL32.dll, Vulkan-1.dll) are not available in
> the UWP environment. You could explicitly use the non-ICD version of
> GL (i.e. Mesa’s OpenGL32.dll from the libgl-gdi target), include the
> open-source Vulkan ICD loader, or use the ICD version of either
> (OpenGLOn12.dll/libgallium_wgl.dll for GL – I plan to delete the
> former at some point and just use the latter at some point;
> vulkan_dzn.dll for VK).
> 2. There’s not currently extensions for D3D12 interop either spec’d or
What do you mean by not spec'd? Vulkan and OpenGL both have standard
(KHR and EXT respectively) D3D12 interop extensions, in addition to
> There’s one more problem for GL that I don’t think is problematic for
> VK, which is that it uses APIs that are banned from the UWP environment,
> specifically around inserting window hooks for Win32 framebuffer
> lifetime management. So you’d probably have to build a custom version
> that has all of that stuff stripped out to get it to be shippable in a UWP.
> We (Microsoft) don’t really have plans to add this kind of stuff, at
> least not in the near future, but I’d be open to accepting contributions
> that enable this.
> *From:* mesa-dev <mesa-dev-bounces at lists.freedesktop.org> *On Behalf Of
> *Daniel Price
> *Sent:* Monday, June 6, 2022 5:41 AM
> *To:* mesa-dev at lists.freedesktop.org
> *Subject:* [EXTERNAL] Xbox Series S/X UWP
> You don't often get email from riverprice at hotmail.com
> <mailto:riverprice at hotmail.com>. Learn why this is important
> Hi, I was wandering if these two layers would work with UWP on Xbox
> Series Console or if not will there be plans to add support?
> Many Thanks
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