Helping Wine use 64 bit Mesa OGL drivers for 32-bit Windows applications
Christian König
ckoenig.leichtzumerken at gmail.com
Thu Oct 24 15:06:59 UTC 2024
Darek we are unfortunately both partially right.
Linux supports cloning VMAs using mremap() from userspace by using a
zero old size, but unfortunately only for SHM areas.
See the code in mm/mremap.c:
/*
* We allow a zero old-len as a special case
* for DOS-emu "duplicate shm area" thing. But
* a zero new-len is nonsensical.
*/
if (!new_len)
return ret;
Going to take a closer look to figure out what would be necessary to
solve that for GPU drivers as well.
Regards,
Christian.
Am 24.10.24 um 14:56 schrieb Christian König:
> I haven't tested it but as far as I know that isn't correct.
>
> As far as I know you can map the same VMA at a different location even
> without MREMAP_DONTUNMAP. And yes MREMAP_DONTUNMAP only work with
> private mappings, but that isn't needed here.
>
> Give me a moment to test this.
>
> Regards,
> Christian.
>
> Am 24.10.24 um 10:03 schrieb Derek Lesho:
>> In my last mail I responded to this approach all the way at the
>> bottom, so it probably got lost: mremap on Linux as it exists now
>> won't work as it only supports private anonymous mappings (in
>> conjunction with MREMAP_DONTUNMAP), which GPU mappings are not.
>>
>> Am 10/24/24 um 01:06 schrieb James Jones:
>>> That makes sense. Reading the man page myself, it does seem like:
>>>
>>> -If the drivers can guarantee they set MAP_SHARED when creating
>>> their initial mapping.
>>>
>>> -If WINE is fine rounding down to page boundaries to deal with
>>> mappings of suballocations and either using some lookup structure to
>>> avoid duplicate remappings (probably needed to handle unmap anyway
>>> per below) or just living with the perf cost and address space
>>> overconsumption for duplicate remappings.
>>>
>>> -If mremap() preserves the cache attributes of the original mapping.
>>>
>>> Then no GL API change would be needed. WINE would just have to do an
>>> if (addrAbove4G) { mremapStuff() } on map and presumably add some
>>> tracking to perform an equivalent munmap() when unmapping. I assume
>>> WINE already has a bunch of vaddr tracking logic in use to manage
>>> the <4G address space as described elsewhere in the thread. That
>>> would be pretty ideal from a driver vendor perspective.
>>>
>>> Does that work?
>>>
>>> Thanks,
>>> -James
>>>
>>> On 10/23/24 06:12, Christian König wrote:
>>>> I haven't read through the whole mail thread, but if you manage the
>>>> address space using mmap() then you always run into this issue.
>>>>
>>>> If you manage the whole 4GiB address space by Wine then you never
>>>> run into this issue. You would just allocate some address range
>>>> internally and mremap() into that.
>>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>> Am 22.10.24 um 19:32 schrieb James Jones:
>>>>> This sounds interesting, but does it come with the same "Only gets
>>>>> 2GB VA" downside Derek pointed out in the thread fork where he was
>>>>> responding to Michel?
>>>>>
>>>>> Thanks,
>>>>> -James
>>>>>
>>>>> On 10/22/24 07:14, Christian König wrote:
>>>>>> Hi guys,
>>>>>>
>>>>>> one theoretical alternative not mentioned in this thread is the
>>>>>> use of mremap().
>>>>>>
>>>>>> In other words you reserve some address space below 2G by using
>>>>>> mmap(NULL, length, PROT_NONE, MAP_32BIT | MAP_ANONYMOUS, 0, 0)
>>>>>> and then use mremap(addr64bit, 0, length, MREMAP_FIXED,
>>>>>> reserved_addr).
>>>>>>
>>>>>> I haven't tested this but at least in theory it should give you a
>>>>>> duplicate of the 64bit mapping in the lower 2G of the address space.
>>>>>>
>>>>>> Important is that you give 0 as oldsize to mremap() so that the
>>>>>> old mapping isn't unmapped but rather just a new mapping of the
>>>>>> existing VMA created.
>>>>>>
>>>>>> Regards,
>>>>>> Christian.
>>>>>>
>>>>>>
>>>>>> Am 18.10.24 um 23:55 schrieb Derek Lesho:
>>>>>>> Hey everyone 👋,
>>>>>>>
>>>>>>> I'm Derek from the Wine project, and wanted to start a
>>>>>>> discussion with y'all about potentially extending the Mesa OGL
>>>>>>> drivers to help us with a functionality gap we're facing.
>>>>>>>
>>>>>>> Problem Space:
>>>>>>>
>>>>>>> In the last few years Wine's support for running 32-bit windows
>>>>>>> apps in a 64-bit host environment (wow64) has almost reached
>>>>>>> feature completion, but there remains a pain point with OpenGL
>>>>>>> applications: Namely that Wine can't return a 64-bit GL
>>>>>>> implementation's buffer mappings to a 32 bit application when
>>>>>>> the address is outside of the 32-bit range.
>>>>>>>
>>>>>>> Currently, we have a workaround that will copy any changes to
>>>>>>> the mapping back to the host upon glBufferUnmap, but this of
>>>>>>> course is slow when the implementation directly returns mapped
>>>>>>> memory, and doesn't work for GL_PERSISTENT_BIT, where directly
>>>>>>> mapped memory is required.
>>>>>>>
>>>>>>> A few years ago we also faced this problem with Vulkan's, which
>>>>>>> was solved through the VK_EXT_map_memory_placed extension Faith
>>>>>>> drafted, allowing us to use our Wine-internal allocator to
>>>>>>> provide the pages the driver maps to. I'm now wondering if an GL
>>>>>>> equivalent would also be seen as feasible amongst the devs here.
>>>>>>>
>>>>>>> Proposed solution:
>>>>>>>
>>>>>>> As the GL backend handles host mapping in its own code, only
>>>>>>> giving suballocations from its mappings back to the App, the
>>>>>>> problem is a little bit less straight forward in comparison to
>>>>>>> our Vulkan solution: If we just allowed the application to set
>>>>>>> its own placed mapping when calling glMapBuffer, the driver
>>>>>>> might then have to handle moving buffers out of already mapped
>>>>>>> ranges, and would lose control over its own memory management
>>>>>>> schemes.
>>>>>>>
>>>>>>> Therefore, I propose a GL extension that allows the GL client to
>>>>>>> provide a mapping and unmapping callback to the implementation,
>>>>>>> to be used whenever the driver needs to perform such operations.
>>>>>>> This way the driver remains in full control of its memory
>>>>>>> management affairs, and the amount of work for an implementation
>>>>>>> as well as potential for bugs is kept minimal. I've written a
>>>>>>> draft implementation in Zink using map_memory_placed [1] and a
>>>>>>> corresponding Wine MR utilizing it [2], and would be curious to
>>>>>>> hear your thoughts. I don't have experience in the Mesa
>>>>>>> codebase, so I apologize if the branch is a tad messy.
>>>>>>>
>>>>>>> In theory, the only requirement from drivers from the extension
>>>>>>> would be that glMapBuffer always return a pointer from within a
>>>>>>> page allocated through the provided callbacks, so that it can be
>>>>>>> guaranteed to be positioned within the required address space.
>>>>>>> Wine would then use it's existing workaround for other types of
>>>>>>> buffers, but as Mesa seems to often return directly mapped
>>>>>>> buffers in other cases as well, Wine could also avoid the
>>>>>>> slowdown that comes with copying in these cases as well.
>>>>>>>
>>>>>>> Why not use Zink?:
>>>>>>>
>>>>>>> There's also a proposal to use a 32-bit PE build of Zink in Wine
>>>>>>> bypassing the need for an extension; I brought this to
>>>>>>> discussion in this Wine-Devel thread last week [3], which has
>>>>>>> some arguments against this approach.
>>>>>>>
>>>>>>>
>>>>>>> If any of you have thoughts, concerns, or questions about this
>>>>>>> potential approach, please let me know, thanks!
>>>>>>>
>>>>>>> 1:
>>>>>>> https://gitlab.freedesktop.org/Guy1524/mesa/-/commits/placed_allocation
>>>>>>>
>>>>>>>
>>>>>>> 2: https://gitlab.winehq.org/wine/wine/-/merge_requests/6663
>>>>>>>
>>>>>>> 3: https://marc.info/?t=172883260300002&r=1&w=2
>>>>>>>
>>>>>>
>>>>
>
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