Helping Wine use 64 bit Mesa OGL drivers for 32-bit Windows applications
Christian König
ckoenig.leichtzumerken at gmail.com
Wed Oct 30 13:03:46 UTC 2024
Hi guys,
so I looked a bit deeper into the problem of duplicating graphics driver
mappings with mremap().
This use case of duplicating a mapping into a fixed address is already
supported quite well using mremap(). This is used by a couple of
different emulators to re-create the address space like you would find
it in the specific environment.
The only problem is that this only works for files and shared memory at
the moment. Graphic driver mappings on the other hand have the
VM_DONTEXPAND and VM_PFNMAP flag set because their mappings shouldn't
grow and can also include VRAM.
The attached patch changes this restriction for the mremap() function
and so also allows duplicating the VMAs of graphics drivers into the
lower 32bit address space managed by Wine.
I've tested this with some of AMD's GPU unit tests and it actually seems
to work quite fine.
Derek please let me know if that solution works for you and if you're
interested in using it. If yes I would go ahead and send the patch to
the Linux memory management folks for discussion.
Regards,
Christian.
Am 24.10.24 um 17:06 schrieb Christian König:
> Darek we are unfortunately both partially right.
>
> Linux supports cloning VMAs using mremap() from userspace by using a
> zero old size, but unfortunately only for SHM areas.
>
> See the code in mm/mremap.c:
> /*
> * We allow a zero old-len as a special case
> * for DOS-emu "duplicate shm area" thing. But
> * a zero new-len is nonsensical.
> */
> if (!new_len)
> return ret;
>
> Going to take a closer look to figure out what would be necessary to
> solve that for GPU drivers as well.
>
> Regards,
> Christian.
>
> Am 24.10.24 um 14:56 schrieb Christian König:
>> I haven't tested it but as far as I know that isn't correct.
>>
>> As far as I know you can map the same VMA at a different location
>> even without MREMAP_DONTUNMAP. And yes MREMAP_DONTUNMAP only work
>> with private mappings, but that isn't needed here.
>>
>> Give me a moment to test this.
>>
>> Regards,
>> Christian.
>>
>> Am 24.10.24 um 10:03 schrieb Derek Lesho:
>>> In my last mail I responded to this approach all the way at the
>>> bottom, so it probably got lost: mremap on Linux as it exists now
>>> won't work as it only supports private anonymous mappings (in
>>> conjunction with MREMAP_DONTUNMAP), which GPU mappings are not.
>>>
>>> Am 10/24/24 um 01:06 schrieb James Jones:
>>>> That makes sense. Reading the man page myself, it does seem like:
>>>>
>>>> -If the drivers can guarantee they set MAP_SHARED when creating
>>>> their initial mapping.
>>>>
>>>> -If WINE is fine rounding down to page boundaries to deal with
>>>> mappings of suballocations and either using some lookup structure
>>>> to avoid duplicate remappings (probably needed to handle unmap
>>>> anyway per below) or just living with the perf cost and address
>>>> space overconsumption for duplicate remappings.
>>>>
>>>> -If mremap() preserves the cache attributes of the original mapping.
>>>>
>>>> Then no GL API change would be needed. WINE would just have to do
>>>> an if (addrAbove4G) { mremapStuff() } on map and presumably add
>>>> some tracking to perform an equivalent munmap() when unmapping. I
>>>> assume WINE already has a bunch of vaddr tracking logic in use to
>>>> manage the <4G address space as described elsewhere in the thread.
>>>> That would be pretty ideal from a driver vendor perspective.
>>>>
>>>> Does that work?
>>>>
>>>> Thanks,
>>>> -James
>>>>
>>>> On 10/23/24 06:12, Christian König wrote:
>>>>> I haven't read through the whole mail thread, but if you manage
>>>>> the address space using mmap() then you always run into this issue.
>>>>>
>>>>> If you manage the whole 4GiB address space by Wine then you never
>>>>> run into this issue. You would just allocate some address range
>>>>> internally and mremap() into that.
>>>>>
>>>>> Regards,
>>>>> Christian.
>>>>>
>>>>> Am 22.10.24 um 19:32 schrieb James Jones:
>>>>>> This sounds interesting, but does it come with the same "Only
>>>>>> gets 2GB VA" downside Derek pointed out in the thread fork where
>>>>>> he was responding to Michel?
>>>>>>
>>>>>> Thanks,
>>>>>> -James
>>>>>>
>>>>>> On 10/22/24 07:14, Christian König wrote:
>>>>>>> Hi guys,
>>>>>>>
>>>>>>> one theoretical alternative not mentioned in this thread is the
>>>>>>> use of mremap().
>>>>>>>
>>>>>>> In other words you reserve some address space below 2G by using
>>>>>>> mmap(NULL, length, PROT_NONE, MAP_32BIT | MAP_ANONYMOUS, 0, 0)
>>>>>>> and then use mremap(addr64bit, 0, length, MREMAP_FIXED,
>>>>>>> reserved_addr).
>>>>>>>
>>>>>>> I haven't tested this but at least in theory it should give you
>>>>>>> a duplicate of the 64bit mapping in the lower 2G of the address
>>>>>>> space.
>>>>>>>
>>>>>>> Important is that you give 0 as oldsize to mremap() so that the
>>>>>>> old mapping isn't unmapped but rather just a new mapping of the
>>>>>>> existing VMA created.
>>>>>>>
>>>>>>> Regards,
>>>>>>> Christian.
>>>>>>>
>>>>>>>
>>>>>>> Am 18.10.24 um 23:55 schrieb Derek Lesho:
>>>>>>>> Hey everyone 👋,
>>>>>>>>
>>>>>>>> I'm Derek from the Wine project, and wanted to start a
>>>>>>>> discussion with y'all about potentially extending the Mesa OGL
>>>>>>>> drivers to help us with a functionality gap we're facing.
>>>>>>>>
>>>>>>>> Problem Space:
>>>>>>>>
>>>>>>>> In the last few years Wine's support for running 32-bit windows
>>>>>>>> apps in a 64-bit host environment (wow64) has almost reached
>>>>>>>> feature completion, but there remains a pain point with OpenGL
>>>>>>>> applications: Namely that Wine can't return a 64-bit GL
>>>>>>>> implementation's buffer mappings to a 32 bit application when
>>>>>>>> the address is outside of the 32-bit range.
>>>>>>>>
>>>>>>>> Currently, we have a workaround that will copy any changes to
>>>>>>>> the mapping back to the host upon glBufferUnmap, but this of
>>>>>>>> course is slow when the implementation directly returns mapped
>>>>>>>> memory, and doesn't work for GL_PERSISTENT_BIT, where directly
>>>>>>>> mapped memory is required.
>>>>>>>>
>>>>>>>> A few years ago we also faced this problem with Vulkan's, which
>>>>>>>> was solved through the VK_EXT_map_memory_placed extension Faith
>>>>>>>> drafted, allowing us to use our Wine-internal allocator to
>>>>>>>> provide the pages the driver maps to. I'm now wondering if an
>>>>>>>> GL equivalent would also be seen as feasible amongst the devs
>>>>>>>> here.
>>>>>>>>
>>>>>>>> Proposed solution:
>>>>>>>>
>>>>>>>> As the GL backend handles host mapping in its own code, only
>>>>>>>> giving suballocations from its mappings back to the App, the
>>>>>>>> problem is a little bit less straight forward in comparison to
>>>>>>>> our Vulkan solution: If we just allowed the application to set
>>>>>>>> its own placed mapping when calling glMapBuffer, the driver
>>>>>>>> might then have to handle moving buffers out of already mapped
>>>>>>>> ranges, and would lose control over its own memory management
>>>>>>>> schemes.
>>>>>>>>
>>>>>>>> Therefore, I propose a GL extension that allows the GL client
>>>>>>>> to provide a mapping and unmapping callback to the
>>>>>>>> implementation, to be used whenever the driver needs to perform
>>>>>>>> such operations. This way the driver remains in full control of
>>>>>>>> its memory management affairs, and the amount of work for an
>>>>>>>> implementation as well as potential for bugs is kept minimal.
>>>>>>>> I've written a draft implementation in Zink using
>>>>>>>> map_memory_placed [1] and a corresponding Wine MR utilizing it
>>>>>>>> [2], and would be curious to hear your thoughts. I don't have
>>>>>>>> experience in the Mesa codebase, so I apologize if the branch
>>>>>>>> is a tad messy.
>>>>>>>>
>>>>>>>> In theory, the only requirement from drivers from the extension
>>>>>>>> would be that glMapBuffer always return a pointer from within a
>>>>>>>> page allocated through the provided callbacks, so that it can
>>>>>>>> be guaranteed to be positioned within the required address
>>>>>>>> space. Wine would then use it's existing workaround for other
>>>>>>>> types of buffers, but as Mesa seems to often return directly
>>>>>>>> mapped buffers in other cases as well, Wine could also avoid
>>>>>>>> the slowdown that comes with copying in these cases as well.
>>>>>>>>
>>>>>>>> Why not use Zink?:
>>>>>>>>
>>>>>>>> There's also a proposal to use a 32-bit PE build of Zink in
>>>>>>>> Wine bypassing the need for an extension; I brought this to
>>>>>>>> discussion in this Wine-Devel thread last week [3], which has
>>>>>>>> some arguments against this approach.
>>>>>>>>
>>>>>>>>
>>>>>>>> If any of you have thoughts, concerns, or questions about this
>>>>>>>> potential approach, please let me know, thanks!
>>>>>>>>
>>>>>>>> 1:
>>>>>>>> https://gitlab.freedesktop.org/Guy1524/mesa/-/commits/placed_allocation
>>>>>>>>
>>>>>>>>
>>>>>>>> 2: https://gitlab.winehq.org/wine/wine/-/merge_requests/6663
>>>>>>>>
>>>>>>>> 3: https://marc.info/?t=172883260300002&r=1&w=2
>>>>>>>>
>>>>>>>
>>>>>
>>
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-mm-mremap-allow-duplicating-VMAs-with-VM_DONTEXPAND-.patch
Type: text/x-patch
Size: 2280 bytes
Desc: not available
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20241030/7b2ed66d/attachment.bin>
More information about the mesa-dev
mailing list