Helping Wine use 64 bit Mesa OGL drivers for 32-bit Windows applications
Derek Lesho
dlesho at codeweavers.com
Thu Oct 31 10:05:30 UTC 2024
Hi Christian,
Thanks for exploring this option, it's great to have a better
understanding of the capabilities/limits of mremap.
First, a few practical questions:
- How would Wine detect the updated mremap, I suppose we would want to
create a test persistent mapping on init and see if mremap works on that
page?
- In my experience Mesa will sometimes return malloc'd pointers from
glMapBuffer when using the transfer helper, which I assume has to do
with buffer textures. If wine blindly uses remap for all glMapBuffer
calls, we'll then end up hitting the private anonymous path, where from
what I understand page faults are use to preserve the old page,
potentially slowing things down, thoughts?
Second, in regards to going forward:
I don't have the final call on what path we end up taking 😅. I think it
would be good if others from wine-devel pitched into what they think,
but here's my opinion:
I think the mremap approach should definitely be pursued since it looks
like such a simple Kernel patch, but it may also be good to pursue a
simple Mesa-Integrated path as well, maybe with Mesa calling into a Wine
library to allocate 32-bit pages, as we support non-linux OS's as well.
Thanks,
Derek
Am 10/30/24 um 14:03 schrieb Christian König:
> Hi guys,
>
> so I looked a bit deeper into the problem of duplicating graphics
> driver mappings with mremap().
>
> This use case of duplicating a mapping into a fixed address is already
> supported quite well using mremap(). This is used by a couple of
> different emulators to re-create the address space like you would find
> it in the specific environment.
>
> The only problem is that this only works for files and shared memory
> at the moment. Graphic driver mappings on the other hand have the
> VM_DONTEXPAND and VM_PFNMAP flag set because their mappings shouldn't
> grow and can also include VRAM.
>
> The attached patch changes this restriction for the mremap() function
> and so also allows duplicating the VMAs of graphics drivers into the
> lower 32bit address space managed by Wine.
>
> I've tested this with some of AMD's GPU unit tests and it actually
> seems to work quite fine.
>
> Derek please let me know if that solution works for you and if you're
> interested in using it. If yes I would go ahead and send the patch to
> the Linux memory management folks for discussion.
>
> Regards,
> Christian.
>
> Am 24.10.24 um 17:06 schrieb Christian König:
>> Darek we are unfortunately both partially right.
>>
>> Linux supports cloning VMAs using mremap() from userspace by using a
>> zero old size, but unfortunately only for SHM areas.
>>
>> See the code in mm/mremap.c:
>> /*
>> * We allow a zero old-len as a special case
>> * for DOS-emu "duplicate shm area" thing. But
>> * a zero new-len is nonsensical.
>> */
>> if (!new_len)
>> return ret;
>>
>> Going to take a closer look to figure out what would be necessary to
>> solve that for GPU drivers as well.
>>
>> Regards,
>> Christian.
>>
>> Am 24.10.24 um 14:56 schrieb Christian König:
>>> I haven't tested it but as far as I know that isn't correct.
>>>
>>> As far as I know you can map the same VMA at a different location
>>> even without MREMAP_DONTUNMAP. And yes MREMAP_DONTUNMAP only work
>>> with private mappings, but that isn't needed here.
>>>
>>> Give me a moment to test this.
>>>
>>> Regards,
>>> Christian.
>>>
>>> Am 24.10.24 um 10:03 schrieb Derek Lesho:
>>>> In my last mail I responded to this approach all the way at the
>>>> bottom, so it probably got lost: mremap on Linux as it exists now
>>>> won't work as it only supports private anonymous mappings (in
>>>> conjunction with MREMAP_DONTUNMAP), which GPU mappings are not.
>>>>
>>>> Am 10/24/24 um 01:06 schrieb James Jones:
>>>>> That makes sense. Reading the man page myself, it does seem like:
>>>>>
>>>>> -If the drivers can guarantee they set MAP_SHARED when creating
>>>>> their initial mapping.
>>>>>
>>>>> -If WINE is fine rounding down to page boundaries to deal with
>>>>> mappings of suballocations and either using some lookup structure
>>>>> to avoid duplicate remappings (probably needed to handle unmap
>>>>> anyway per below) or just living with the perf cost and address
>>>>> space overconsumption for duplicate remappings.
>>>>>
>>>>> -If mremap() preserves the cache attributes of the original mapping.
>>>>>
>>>>> Then no GL API change would be needed. WINE would just have to do
>>>>> an if (addrAbove4G) { mremapStuff() } on map and presumably add
>>>>> some tracking to perform an equivalent munmap() when unmapping. I
>>>>> assume WINE already has a bunch of vaddr tracking logic in use to
>>>>> manage the <4G address space as described elsewhere in the thread.
>>>>> That would be pretty ideal from a driver vendor perspective.
>>>>>
>>>>> Does that work?
>>>>>
>>>>> Thanks,
>>>>> -James
>>>>>
>>>>> On 10/23/24 06:12, Christian König wrote:
>>>>>> I haven't read through the whole mail thread, but if you manage
>>>>>> the address space using mmap() then you always run into this issue.
>>>>>>
>>>>>> If you manage the whole 4GiB address space by Wine then you never
>>>>>> run into this issue. You would just allocate some address range
>>>>>> internally and mremap() into that.
>>>>>>
>>>>>> Regards,
>>>>>> Christian.
>>>>>>
>>>>>> Am 22.10.24 um 19:32 schrieb James Jones:
>>>>>>> This sounds interesting, but does it come with the same "Only
>>>>>>> gets 2GB VA" downside Derek pointed out in the thread fork where
>>>>>>> he was responding to Michel?
>>>>>>>
>>>>>>> Thanks,
>>>>>>> -James
>>>>>>>
>>>>>>> On 10/22/24 07:14, Christian König wrote:
>>>>>>>> Hi guys,
>>>>>>>>
>>>>>>>> one theoretical alternative not mentioned in this thread is the
>>>>>>>> use of mremap().
>>>>>>>>
>>>>>>>> In other words you reserve some address space below 2G by using
>>>>>>>> mmap(NULL, length, PROT_NONE, MAP_32BIT | MAP_ANONYMOUS, 0, 0)
>>>>>>>> and then use mremap(addr64bit, 0, length, MREMAP_FIXED,
>>>>>>>> reserved_addr).
>>>>>>>>
>>>>>>>> I haven't tested this but at least in theory it should give you
>>>>>>>> a duplicate of the 64bit mapping in the lower 2G of the address
>>>>>>>> space.
>>>>>>>>
>>>>>>>> Important is that you give 0 as oldsize to mremap() so that the
>>>>>>>> old mapping isn't unmapped but rather just a new mapping of the
>>>>>>>> existing VMA created.
>>>>>>>>
>>>>>>>> Regards,
>>>>>>>> Christian.
>>>>>>>>
>>>>>>>>
>>>>>>>> Am 18.10.24 um 23:55 schrieb Derek Lesho:
>>>>>>>>> Hey everyone 👋,
>>>>>>>>>
>>>>>>>>> I'm Derek from the Wine project, and wanted to start a
>>>>>>>>> discussion with y'all about potentially extending the Mesa OGL
>>>>>>>>> drivers to help us with a functionality gap we're facing.
>>>>>>>>>
>>>>>>>>> Problem Space:
>>>>>>>>>
>>>>>>>>> In the last few years Wine's support for running 32-bit
>>>>>>>>> windows apps in a 64-bit host environment (wow64) has almost
>>>>>>>>> reached feature completion, but there remains a pain point
>>>>>>>>> with OpenGL applications: Namely that Wine can't return a
>>>>>>>>> 64-bit GL implementation's buffer mappings to a 32 bit
>>>>>>>>> application when the address is outside of the 32-bit range.
>>>>>>>>>
>>>>>>>>> Currently, we have a workaround that will copy any changes to
>>>>>>>>> the mapping back to the host upon glBufferUnmap, but this of
>>>>>>>>> course is slow when the implementation directly returns mapped
>>>>>>>>> memory, and doesn't work for GL_PERSISTENT_BIT, where directly
>>>>>>>>> mapped memory is required.
>>>>>>>>>
>>>>>>>>> A few years ago we also faced this problem with Vulkan's,
>>>>>>>>> which was solved through the VK_EXT_map_memory_placed
>>>>>>>>> extension Faith drafted, allowing us to use our Wine-internal
>>>>>>>>> allocator to provide the pages the driver maps to. I'm now
>>>>>>>>> wondering if an GL equivalent would also be seen as feasible
>>>>>>>>> amongst the devs here.
>>>>>>>>>
>>>>>>>>> Proposed solution:
>>>>>>>>>
>>>>>>>>> As the GL backend handles host mapping in its own code, only
>>>>>>>>> giving suballocations from its mappings back to the App, the
>>>>>>>>> problem is a little bit less straight forward in comparison to
>>>>>>>>> our Vulkan solution: If we just allowed the application to set
>>>>>>>>> its own placed mapping when calling glMapBuffer, the driver
>>>>>>>>> might then have to handle moving buffers out of already mapped
>>>>>>>>> ranges, and would lose control over its own memory management
>>>>>>>>> schemes.
>>>>>>>>>
>>>>>>>>> Therefore, I propose a GL extension that allows the GL client
>>>>>>>>> to provide a mapping and unmapping callback to the
>>>>>>>>> implementation, to be used whenever the driver needs to
>>>>>>>>> perform such operations. This way the driver remains in full
>>>>>>>>> control of its memory management affairs, and the amount of
>>>>>>>>> work for an implementation as well as potential for bugs is
>>>>>>>>> kept minimal. I've written a draft implementation in Zink
>>>>>>>>> using map_memory_placed [1] and a corresponding Wine MR
>>>>>>>>> utilizing it [2], and would be curious to hear your thoughts.
>>>>>>>>> I don't have experience in the Mesa codebase, so I apologize
>>>>>>>>> if the branch is a tad messy.
>>>>>>>>>
>>>>>>>>> In theory, the only requirement from drivers from the
>>>>>>>>> extension would be that glMapBuffer always return a pointer
>>>>>>>>> from within a page allocated through the provided callbacks,
>>>>>>>>> so that it can be guaranteed to be positioned within the
>>>>>>>>> required address space. Wine would then use it's existing
>>>>>>>>> workaround for other types of buffers, but as Mesa seems to
>>>>>>>>> often return directly mapped buffers in other cases as well,
>>>>>>>>> Wine could also avoid the slowdown that comes with copying in
>>>>>>>>> these cases as well.
>>>>>>>>>
>>>>>>>>> Why not use Zink?:
>>>>>>>>>
>>>>>>>>> There's also a proposal to use a 32-bit PE build of Zink in
>>>>>>>>> Wine bypassing the need for an extension; I brought this to
>>>>>>>>> discussion in this Wine-Devel thread last week [3], which has
>>>>>>>>> some arguments against this approach.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> If any of you have thoughts, concerns, or questions about this
>>>>>>>>> potential approach, please let me know, thanks!
>>>>>>>>>
>>>>>>>>> 1:
>>>>>>>>> https://gitlab.freedesktop.org/Guy1524/mesa/-/commits/placed_allocation
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2: https://gitlab.winehq.org/wine/wine/-/merge_requests/6663
>>>>>>>>>
>>>>>>>>> 3: https://marc.info/?t=172883260300002&r=1&w=2
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>
>>
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