[Mesa-stable] [Mesa-dev] [PATCH] gallium/util: Fix memory leak
Marek Olšák
maraeo at gmail.com
Wed Mar 5 14:01:05 PST 2014
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, Mar 5, 2014 at 12:20 AM, Aaron Watry <awatry at gmail.com> wrote:
> Fix a leaked vertex shader in u_blitter.c
>
> Signed-off-by: Aaron Watry <awatry at gmail.com>
>
> CC: "10.1" <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/auxiliary/util/u_blitter.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 95e7fb6..66b511e 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
> pipe->delete_vs_state(pipe, ctx->vs);
> if (ctx->vs_pos_only)
> pipe->delete_vs_state(pipe, ctx->vs_pos_only);
> + if (ctx->vs_layered)
> + pipe->delete_vs_state(pipe, ctx->vs_layered);
> pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
> for (i = 0; i < 4; i++) {
> if (ctx->velem_state_readbuf[i]) {
> --
> 1.8.3.2
>
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