[Mesa-stable] [Mesa-dev] [PATCH 1/2] mesa: Fix MaxNumLayers for 1D array textures.
Marek Olšák
maraeo at gmail.com
Wed May 7 15:22:16 PDT 2014
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Wed, May 7, 2014 at 11:35 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> 1D array targets store the number of slices in the Height field.
>
> Cc: "10.2 10.1 10.0" <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/fbobject.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index ca16ae1..97538bc 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> if (att->Layered) {
> if (att_tex_target == GL_TEXTURE_CUBE_MAP)
> att_layer_count = 6;
> + else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
> + att_layer_count = att->Renderbuffer->Height;
> else
> att_layer_count = att->Renderbuffer->Depth;
> } else {
> --
> 1.9.2
>
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