[Mesa-stable] [Mesa-dev] [PATCH V2 1/2] meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code
Pohjolainen, Topi
topi.pohjolainen at intel.com
Tue May 20 13:47:46 PDT 2014
On Tue, May 20, 2014 at 10:31:04AM -0700, Anuj Phogat wrote:
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
> ---
> src/mesa/drivers/common/meta.c | 101 ++++++++++++++++++++---------------------
> 1 file changed, 48 insertions(+), 53 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 3ef3f79..fab9106 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -242,10 +242,30 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
> GLenum target,
> struct blit_shader_table *table)
> {
> - const char *vs_source;
> - char *fs_source;
> + char *vs_source, *fs_source;
> void *const mem_ctx = ralloc_context(NULL);
> struct blit_shader *shader = choose_blit_shader(target, table);
> + const char *vs_input, *vs_output, *fs_input, *vs_preprocess, *fs_preprocess;
> + const char *fs_output_var, *fs_output_var_decl;
> +
> + if (ctx->Const.GLSLVersion < 130) {
> + vs_preprocess = "";
> + vs_input = "attribute";
> + vs_output = "varying";
> + fs_preprocess = "#extension GL_EXT_texture_array : enable";
> + fs_input = "varying";
> + fs_output_var_decl = "";
> + fs_output_var = "gl_FragColor";
> + } else {
> + vs_preprocess = "#version 130";
> + vs_input = "in";
> + vs_output = "out";
> + fs_preprocess = "#version 130";
> + fs_input = "in";
> + fs_output_var_decl = "out vec4 out_color;";
> + fs_output_var = "out_color";
> + shader->func = "texture";
> + }
>
> assert(shader != NULL);
>
> @@ -254,57 +274,32 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
> return;
> }
>
> - if (ctx->Const.GLSLVersion < 130) {
> - vs_source =
> - "attribute vec2 position;\n"
> - "attribute vec4 textureCoords;\n"
> - "varying vec4 texCoords;\n"
> - "void main()\n"
> - "{\n"
> - " texCoords = textureCoords;\n"
> - " gl_Position = vec4(position, 0.0, 1.0);\n"
> - "}\n";
> -
> - fs_source = ralloc_asprintf(mem_ctx,
> - "#extension GL_EXT_texture_array : enable\n"
> - "#extension GL_ARB_texture_cube_map_array: enable\n"
> - "uniform %s texSampler;\n"
> - "varying vec4 texCoords;\n"
> - "void main()\n"
> - "{\n"
> - " gl_FragColor = %s(texSampler, %s);\n"
> - " gl_FragDepth = gl_FragColor.x;\n"
> - "}\n",
> - shader->type,
> - shader->func, shader->texcoords);
> - }
> - else {
> - vs_source = ralloc_asprintf(mem_ctx,
> - "#version 130\n"
> - "in vec2 position;\n"
> - "in vec4 textureCoords;\n"
> - "out vec4 texCoords;\n"
> - "void main()\n"
> - "{\n"
> - " texCoords = textureCoords;\n"
> - " gl_Position = vec4(position, 0.0, 1.0);\n"
> - "}\n");
> - fs_source = ralloc_asprintf(mem_ctx,
> - "#version 130\n"
> - "#extension GL_ARB_texture_cube_map_array: enable\n"
> - "uniform %s texSampler;\n"
> - "in vec4 texCoords;\n"
> - "out vec4 out_color;\n"
> - "\n"
> - "void main()\n"
> - "{\n"
> - " out_color = texture(texSampler, %s);\n"
> - " gl_FragDepth = out_color.x;\n"
> - "}\n",
> - shader->type,
> - shader->texcoords);
> - }
> -
> + vs_source = ralloc_asprintf(mem_ctx,
> + "%s\n"
> + "%s vec2 position;\n"
> + "%s vec4 textureCoords;\n"
> + "%s vec4 texCoords;\n"
> + "void main()\n"
> + "{\n"
> + " texCoords = textureCoords;\n"
> + " gl_Position = vec4(position, 0.0, 1.0);\n"
> + "}\n",
> + vs_preprocess, vs_input, vs_input, vs_output);
> +
> + fs_source = ralloc_asprintf(mem_ctx,
> + "%s\n"
> + "#extension GL_ARB_texture_cube_map_array: enable\n"
> + "uniform %s texSampler;\n"
> + "%s vec4 texCoords;\n"
> + "%s\n"
> + "void main()\n"
> + "{\n"
> + " vec4 color = %s(texSampler, %s);\n"
> + " %s = color;\n"
> + " gl_FragDepth = color.x;\n"
> + "}\n",
> + fs_preprocess, shader->type, fs_input, fs_output_decl,
> + shader->func, shader->texcoords, fs_output);
This won't compile, I guess you meant to use 'fs_output_var' and
'fs_output_var_decl' instead. Applying the second patch fixes this but...
>
> _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
> ralloc_asprintf(mem_ctx, "%s blit",
> --
> 1.8.3.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-stable
mailing list