[Mesa-stable] [Mesa-dev] [PATCH 1/2] meta/blit: Add stencil texturing mode save and restore
Pohjolainen, Topi
topi.pohjolainen at intel.com
Wed May 21 11:41:39 PDT 2014
On Wed, May 21, 2014 at 09:37:30PM +0300, Pohjolainen, Topi wrote:
> On Wed, May 21, 2014 at 11:29:02AM -0700, Eric Anholt wrote:
> > Topi Pohjolainen <topi.pohjolainen at intel.com> writes:
> >
> > > Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> > > Cc: "10.2" <mesa-stable at lists.freedesktop.org>
> > > ---
> > > src/mesa/drivers/common/meta.h | 4 ++--
> > > src/mesa/drivers/common/meta_blit.c | 15 ++++++++++++++-
> > > 2 files changed, 16 insertions(+), 3 deletions(-)
> > >
> > > diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
> > > index 007f104..765f8df 100644
> > > --- a/src/mesa/drivers/common/meta.h
> > > +++ b/src/mesa/drivers/common/meta.h
> > > @@ -270,7 +270,7 @@ struct blit_state
> > > struct fb_tex_blit_state
> > > {
> > > GLint baseLevelSave, maxLevelSave;
> > > - GLuint sampler, samplerSave;
> > > + GLuint sampler, samplerSave, stencilSamplingSave;
> > > GLuint tempTex;
> > > };
> > >
> > > @@ -407,7 +407,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
> > > struct fb_tex_blit_state *blit);
> > >
> > > extern void
> > > -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
> > > +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
> > > struct fb_tex_blit_state *blit);
> > >
> > > extern GLboolean
> > > diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
> > > index e10a181..59f7e70 100644
> > > --- a/src/mesa/drivers/common/meta_blit.c
> > > +++ b/src/mesa/drivers/common/meta_blit.c
> > > @@ -441,6 +441,7 @@ blitframebuffer_texture(struct gl_context *ctx,
> > >
> > > fb_tex_blit.baseLevelSave = texObj->BaseLevel;
> > > fb_tex_blit.maxLevelSave = texObj->MaxLevel;
> > > + fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
> > >
> > > if (glsl_version) {
> > > setup_glsl_blit_framebuffer(ctx, blit, rb, target);
> > > @@ -567,7 +568,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
> > > }
> > >
> > > void
> > > -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
> > > +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
> > > struct fb_tex_blit_state *blit)
> > > {
> > > /* Restore texture object state, the texture binding will
> > > @@ -576,6 +577,18 @@ _mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
> > > if (target != GL_TEXTURE_RECTANGLE_ARB) {
> > > _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave);
> > > _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave);
> > > +
> > > + if (ctx->Extensions.ARB_stencil_texturing) {
> > > + struct gl_texture_object *texObj =
> > > + _mesa_get_current_tex_object(ctx, target);
> > > +
> > > + /* One cannot use _mesa_TexParameteri() in case the stencil indexing
> > > + * wasn't modified during the blit. Hence write the saved value
> > > + * directly.
> > > + */
> >
> > Can you explain that some more? I'm uncomfortable with direct
> > modification of the values instead of _mesa_TexParameteri, becuase it
> > means that any other state update handling (like making sure that the
> > call to Driver.TexParameter() has happened, or any necessary flushes)
> > isn't getting done.
>
> Glad to, if the mode was 'GL_DEPTH_COMPONENT' originally and the blit doesn't
> modify it than the following issues an error:
That doesn't make sense afterall, let me check again which error I hit.
>
>
> static GLboolean
> set_tex_parameteri(struct gl_context *ctx,
> struct gl_texture_object *texObj,
> GLenum pname, const GLint *params)
> {
> ...
> case GL_DEPTH_STENCIL_TEXTURE_MODE:
> if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_stencil_texturing) {
> bool stencil = params[0] == GL_STENCIL_INDEX;
> if (!stencil && params[0] != GL_DEPTH_COMPONENT)
> goto invalid_param;
>
> if (texObj->StencilSampling == stencil)
> return GL_FALSE;
>
> texObj->StencilSampling = stencil;
> return GL_TRUE;
> }
> goto invalid_pname;
>
> >
> > > + if (texObj)
> > > + texObj->StencilSampling = blit->stencilSamplingSave;
>
>
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