[Mesa-stable] [PATCH 17/53] st/nine: Convert integer constants to floats before storing them when cards don't support integers
Axel Davy
axel.davy at ens.fr
Wed Jan 7 08:36:27 PST 2015
The shader code is already behaving as if they are floats when the the card doesn't support integers
Signed-off-by: Axel Davy <axel.davy at ens.fr>
Cc: "10.4" <mesa-stable at lists.freedesktop.org>
---
src/gallium/state_trackers/nine/device9.c | 65 ++++++++++++++++++++++++-------
1 file changed, 52 insertions(+), 13 deletions(-)
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index d747a7a..5d1a507 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -2932,6 +2932,7 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
UINT Vector4iCount )
{
struct nine_state *state = This->update;
+ int i;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
This, StartRegister, pConstantData, Vector4iCount);
@@ -2940,9 +2941,18 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(&state->vs_const_i[StartRegister][0],
- pConstantData,
- Vector4iCount * sizeof(state->vs_const_i[0]));
+ if (This->driver_caps.vs_integer) {
+ memcpy(&state->vs_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
+ state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
+ state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
+ state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
+ }
+ }
state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_VS_CONST;
@@ -2957,14 +2967,24 @@ NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
UINT Vector4iCount )
{
const struct nine_state *state = &This->state;
+ int i;
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(pConstantData,
- &state->vs_const_i[StartRegister][0],
- Vector4iCount * sizeof(state->vs_const_i[0]));
+ if (This->driver_caps.vs_integer) {
+ memcpy(pConstantData,
+ &state->vs_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
+ pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
+ pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
+ pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
+ }
+ }
return D3D_OK;
}
@@ -3238,6 +3258,7 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
UINT Vector4iCount )
{
struct nine_state *state = This->update;
+ int i;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
This, StartRegister, pConstantData, Vector4iCount);
@@ -3246,10 +3267,18 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(&state->ps_const_i[StartRegister][0],
- pConstantData,
- Vector4iCount * sizeof(state->ps_const_i[0]));
-
+ if (This->driver_caps.ps_integer) {
+ memcpy(&state->ps_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
+ state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
+ state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
+ state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
+ }
+ }
state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_PS_CONST;
@@ -3263,14 +3292,24 @@ NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
UINT Vector4iCount )
{
const struct nine_state *state = &This->state;
+ int i;
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
- memcpy(pConstantData,
- &state->ps_const_i[StartRegister][0],
- Vector4iCount * sizeof(state->ps_const_i[0]));
+ if (This->driver_caps.ps_integer) {
+ memcpy(pConstantData,
+ &state->ps_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
+ pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
+ pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
+ pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
+ }
+ }
return D3D_OK;
}
--
2.1.3
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