[Mesa-stable] [mesa-dev][PATCH] Remove UINT_AS_FLT, INT_AS_FLT, FLOAT_AS_FLT macros.No functional changes, only bug fixed.
marius.predut at intel.com
marius.predut at intel.com
Tue Jan 20 07:30:04 PST 2015
From: Marius Predut <marius.predut at intel.com>
On 32-bit, for floating point operations is used x86 FPU registers instead SSE,
reason for when reinterprets an integer as a float result is unexpected
(modify floats when they are written to memory).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=82668
Reviewed-by: Roberts, Neil S<neil.s.roberts at intel.com>
---
src/mesa/main/context.c | 2 +-
src/mesa/main/macros.h | 29 ++-------------------------
src/mesa/vbo/vbo_attrib_tmp.h | 43 +++++++++++++++++++++++++++++++++++++----
src/mesa/vbo/vbo_exec.h | 3 ++-
src/mesa/vbo/vbo_exec_api.c | 25 ++++++++++++------------
src/mesa/vbo/vbo_exec_eval.c | 22 ++++++++++++++++-----
src/mesa/vbo/vbo_save_api.c | 10 +++++-----
7 files changed, 78 insertions(+), 56 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 400c158..3007491 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -656,7 +656,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxSamples = 0;
/* GLSL default if NativeIntegers == FALSE */
- consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
+ consts->UniformBooleanTrue = 1;
/* GL_ARB_sync */
consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index cd5f2d6..4d245e1 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -170,27 +170,6 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
ub = ((GLubyte) F_TO_I((f) * 255.0F))
#endif
-static inline GLfloat INT_AS_FLT(GLint i)
-{
- fi_type tmp;
- tmp.i = i;
- return tmp.f;
-}
-
-static inline GLfloat UINT_AS_FLT(GLuint u)
-{
- fi_type tmp;
- tmp.u = u;
- return tmp.f;
-}
-
-static inline unsigned FLT_AS_UINT(float f)
-{
- fi_type tmp;
- tmp.f = f;
- return tmp.u;
-}
-
/**
* Convert a floating point value to an unsigned fixed point value.
*
@@ -625,15 +604,11 @@ COPY_CLEAN_4V_TYPE_AS_FLOAT(GLfloat dst[4], int sz, const GLfloat src[4],
{
switch (type) {
case GL_FLOAT:
- ASSIGN_4V(dst, 0, 0, 0, 1);
+ ASSIGN_4V(dst, 0.0f, 0.0f, 0.0f, 1.0f);
break;
case GL_INT:
- ASSIGN_4V(dst, INT_AS_FLT(0), INT_AS_FLT(0),
- INT_AS_FLT(0), INT_AS_FLT(1));
- break;
case GL_UNSIGNED_INT:
- ASSIGN_4V(dst, UINT_AS_FLT(0), UINT_AS_FLT(0),
- UINT_AS_FLT(0), UINT_AS_FLT(1));
+ ASSIGN_4V(dst, 0, 0, 0, 1);
break;
default:
ASSIGN_4V(dst, 0.0f, 0.0f, 0.0f, 1.0f); /* silence warnings */
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index ec66934..a853cb1 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -28,6 +28,41 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "util/u_format_r11g11b10f.h"
#include "main/varray.h"
+#include "program/prog_parameter.h"
+
+
+static union gl_constant_value UINT_AS_UNION(GLuint u)
+{
+ union gl_constant_value tmp;
+ tmp.u = u;
+ return tmp;
+}
+
+static inline union gl_constant_value INT_AS_UNION(GLint i)
+{
+ union gl_constant_value tmp;
+ tmp.i = i;
+ return tmp;
+}
+
+static inline union gl_constant_value FLOAT_AS_UNION(GLfloat f)
+{
+ union gl_constant_value tmp;
+ tmp.f = f;
+ return tmp;
+}
+
+/* ATTR */
+#define ATTR( A, N, T, V0, V1, V2, V3 ) ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3))
+
+#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), UINT_AS_UNION(V2), UINT_AS_UNION(V3))
+#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), INT_AS_UNION(V2), INT_AS_UNION(V3))
+#define ATTR_GL_FLOAT( A, N, T, V0, V1, V2, V3 ) \
+ ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1), FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
+
+
/* float */
#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
@@ -41,8 +76,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* int */
#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
- INT_AS_FLT(X), INT_AS_FLT(Y), \
- INT_AS_FLT(Z), INT_AS_FLT(W) )
+ X, Y, \
+ Z, W )
#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
@@ -56,8 +91,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* uint */
#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
- UINT_AS_FLT(X), UINT_AS_FLT(Y), \
- UINT_AS_FLT(Z), UINT_AS_FLT(W) )
+ X, Y, \
+ Z, W )
#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index bb265de..7db6b6b 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -38,6 +38,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vbo.h"
#include "vbo_attrib.h"
+#include "program/prog_parameter.h"
/**
* Max number of primitives (number of glBegin/End pairs) per VBO.
@@ -104,7 +105,7 @@ struct vbo_exec_context
GLenum attrtype[VBO_ATTRIB_MAX];
GLubyte active_sz[VBO_ATTRIB_MAX];
- GLfloat *attrptr[VBO_ATTRIB_MAX];
+ gl_constant_value *attrptr[VBO_ATTRIB_MAX];
struct gl_client_array arrays[VERT_ATTRIB_MAX];
/* According to program mode, the values above plus current
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 5f8250e..b6c1055 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -46,7 +46,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "vbo_context.h"
#include "vbo_noop.h"
-
#ifdef ERROR
#undef ERROR
#endif
@@ -163,7 +162,7 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
exec->vtx.attrsz[i],
- exec->vtx.attrptr[i],
+ (GLfloat*)exec->vtx.attrptr[i],
exec->vtx.attrtype[i]);
if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
@@ -216,10 +215,10 @@ vbo_exec_copy_from_current(struct vbo_exec_context *exec)
for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
switch (exec->vtx.attrsz[i]) {
- case 4: exec->vtx.attrptr[i][3] = current[3];
- case 3: exec->vtx.attrptr[i][2] = current[2];
- case 2: exec->vtx.attrptr[i][1] = current[1];
- case 1: exec->vtx.attrptr[i][0] = current[0];
+ case 4: exec->vtx.attrptr[i][3].f = current[3];
+ case 3: exec->vtx.attrptr[i][2].f = current[2];
+ case 2: exec->vtx.attrptr[i][1].f = current[1];
+ case 1: exec->vtx.attrptr[i][0].f = current[0];
break;
}
}
@@ -291,7 +290,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
- exec->vtx.attrptr[i] = tmp;
+ exec->vtx.attrptr[i] = (gl_constant_value*) tmp;
tmp += exec->vtx.attrsz[i];
}
else
@@ -305,8 +304,8 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
}
else {
/* Just have to append the new attribute at the end */
- exec->vtx.attrptr[attr] = exec->vtx.vertex +
- exec->vtx.vertex_size - newSize;
+ exec->vtx.attrptr[attr] = (gl_constant_value*)(exec->vtx.vertex +
+ exec->vtx.vertex_size - newSize);
}
/* Replay stored vertices to translate them
@@ -327,7 +326,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
if (sz) {
GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
- GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = (GLfloat*)exec->vtx.attrptr[j] - exec->vtx.vertex;
if (j == attr) {
if (oldSize) {
@@ -383,7 +382,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
* zeros. Don't need to flush or wrap.
*/
for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
- exec->vtx.attrptr[attr][i-1] = id[i-1];
+ exec->vtx.attrptr[attr][i-1].f = id[i-1];
}
exec->vtx.active_sz[attr] = newSize;
@@ -401,7 +400,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
* This macro is used to implement all the glVertex, glColor, glTexCoord,
* glVertexAttrib, etc functions.
*/
-#define ATTR( A, N, T, V0, V1, V2, V3 ) \
+#define ATTR_UNION( A, N, T, V0, V1, V2, V3 ) \
do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
\
@@ -412,7 +411,7 @@ do { \
vbo_exec_fixup_vertex(ctx, A, N); \
\
{ \
- GLfloat *dest = exec->vtx.attrptr[A]; \
+ gl_constant_value *dest = exec->vtx.attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c
index 82f89b9..670e763 100644
--- a/src/mesa/vbo/vbo_exec_eval.c
+++ b/src/mesa/vbo/vbo_exec_eval.c
@@ -33,6 +33,18 @@
#include "vbo_exec.h"
+/** Copy \p SZ elements into a 4-element vector */
+#define COPY_UNION_SZ_4V(DST, SZ, SRC) \
+do { \
+ switch (SZ) { \
+ case 4: (DST)[3].f = (SRC)[3]; \
+ case 3: (DST)[2].f = (SRC)[2]; \
+ case 2: (DST)[1].f = (SRC)[1]; \
+ case 1: (DST)[0].f = (SRC)[0]; \
+ } \
+} while(0)
+
+
static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
{
assert(attr < Elements(exec->eval.map1));
@@ -138,9 +150,9 @@ void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
exec->eval.map1[attr].sz,
map->Order);
- COPY_SZ_4V( exec->vtx.attrptr[attr],
- exec->vtx.attrsz[attr],
- data );
+ COPY_UNION_SZ_4V( exec->vtx.attrptr[attr],
+ exec->vtx.attrsz[attr],
+ data );
}
}
@@ -186,7 +198,7 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
exec->eval.map2[attr].sz,
map->Uorder, map->Vorder);
- COPY_SZ_4V( exec->vtx.attrptr[attr],
+ COPY_UNION_SZ_4V( exec->vtx.attrptr[attr],
exec->vtx.attrsz[attr],
data );
}
@@ -225,7 +237,7 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
NORMALIZE_3FV(normal);
normal[3] = 1.0;
- COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
+ COPY_UNION_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
normal );
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 5055c22..2a43f15 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -769,7 +769,7 @@ _save_reset_vertex(struct gl_context *ctx)
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
* of the chooser function when switching between Color4f and Color3f.
*/
-#define ATTR(A, N, T, V0, V1, V2, V3) \
+#define ATTR_UNION(A, N, T, V0, V1, V2, V3) \
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
@@ -778,10 +778,10 @@ do { \
\
{ \
GLfloat *dest = save->attrptr[A]; \
- if (N>0) dest[0] = V0; \
- if (N>1) dest[1] = V1; \
- if (N>2) dest[2] = V2; \
- if (N>3) dest[3] = V3; \
+ if (N>0) dest[0] = V0.f; \
+ if (N>1) dest[1] = V1.f; \
+ if (N>2) dest[2] = V2.f; \
+ if (N>3) dest[3] = V3.f; \
save->attrtype[A] = T; \
} \
\
--
1.7.9.5
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