[Mesa-stable] [PATCH 1/3] i915/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'
Mauro Rossi
issor.oruam at gmail.com
Thu Jul 14 03:33:15 UTC 2016
This is the porting of corresponding patch for i965,
i.e. commit 2516d83 i965/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'
The only difference compared to i965 one is that intel_check_sync() was renamed
to intel_gl_check_sync() here, as it is more appropriate.
Here follows original commit message by Chad Versace:
"I'm about to implement DRI2_Fenc in intel_syncobj.c. To prevent
madness, we need to prefix functions for GL_ARB_sync with 'gl' and
functions for DRI2_Fence with 'dri'. Otherwise, the file will become
a jumble of similiarly named functions.
For example:
old-name: intel_client_wait_sync()
new-name: intel_gl_client_wait_sync()
soon-to-come: intel_dri_client_wait_sync()
I wrote this renaming commit separately from the commit that implements
DRI2_Fence because I wanted the latter diff to be reviewable."
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
---
src/mesa/drivers/dri/i915/intel_context.h | 7 -----
src/mesa/drivers/dri/i915/intel_syncobj.c | 49 +++++++++++++++++++------------
2 files changed, 30 insertions(+), 26 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h
index 39b328a..5832169 100644
--- a/src/mesa/drivers/dri/i915/intel_context.h
+++ b/src/mesa/drivers/dri/i915/intel_context.h
@@ -104,13 +104,6 @@ extern void intelFallback(struct intel_context *intel, GLbitfield bit,
#endif
#endif
-struct intel_sync_object {
- struct gl_sync_object Base;
-
- /** Batch associated with this sync object */
- drm_intel_bo *bo;
-};
-
struct intel_batchbuffer {
/** Current batchbuffer being queued up. */
drm_intel_bo *bo;
diff --git a/src/mesa/drivers/dri/i915/intel_syncobj.c b/src/mesa/drivers/dri/i915/intel_syncobj.c
index 92b5b63..33f2fd4 100644
--- a/src/mesa/drivers/dri/i915/intel_syncobj.c
+++ b/src/mesa/drivers/dri/i915/intel_syncobj.c
@@ -45,12 +45,19 @@
#include "intel_batchbuffer.h"
#include "intel_reg.h"
+struct intel_gl_sync_object {
+ struct gl_sync_object Base;
+
+ /** Batch associated with this sync object */
+ drm_intel_bo *bo;
+};
+
static struct gl_sync_object *
-intel_new_sync_object(struct gl_context *ctx, GLuint id)
+intel_gl_new_sync_object(struct gl_context *ctx, GLuint id)
{
- struct intel_sync_object *sync;
+ struct intel_gl_sync_object *sync;
- sync = calloc(1, sizeof(struct intel_sync_object));
+ sync = calloc(1, sizeof(*sync));
if (!sync)
return NULL;
@@ -58,9 +65,9 @@ intel_new_sync_object(struct gl_context *ctx, GLuint id)
}
static void
-intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
+intel_gl_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
{
- struct intel_sync_object *sync = (struct intel_sync_object *)s;
+ struct intel_gl_sync_object *sync = (struct intel_sync_object *)s;
if (sync->bo)
drm_intel_bo_unreference(sync->bo);
@@ -69,11 +76,11 @@ intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s)
}
static void
-intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
+intel_gl_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLenum condition, GLbitfield flags)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_sync_object *sync = (struct intel_sync_object *)s;
+ struct intel_gl_sync_object *sync = (struct intel_sync_object *)s;
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE);
intel_batchbuffer_emit_mi_flush(intel);
@@ -84,10 +91,11 @@ intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s,
intel_flush(ctx);
}
-static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
+static void
+intel_gl_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
- struct intel_sync_object *sync = (struct intel_sync_object *)s;
+ struct intel_gl_sync_object *sync = (struct intel_sync_object *)s;
if (sync->bo && drm_intel_gem_bo_wait(sync->bo, timeout) == 0) {
s->StatusFlag = 1;
@@ -101,14 +109,16 @@ static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object
* any batchbuffers coming after this waitsync will naturally not occur until
* the previous one is done.
*/
-static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
+static void
+intel_gl_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s,
GLbitfield flags, GLuint64 timeout)
{
}
-static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
+static void
+intel_gl_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
{
- struct intel_sync_object *sync = (struct intel_sync_object *)s;
+ struct intel_gl_sync_object *sync = (struct intel_sync_object *)s;
if (sync->bo && !drm_intel_bo_busy(sync->bo)) {
drm_intel_bo_unreference(sync->bo);
@@ -117,12 +127,13 @@ static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s)
}
}
-void intel_init_syncobj_functions(struct dd_function_table *functions)
+void
+intel_init_syncobj_functions(struct dd_function_table *functions)
{
- functions->NewSyncObject = intel_new_sync_object;
- functions->DeleteSyncObject = intel_delete_sync_object;
- functions->FenceSync = intel_fence_sync;
- functions->CheckSync = intel_check_sync;
- functions->ClientWaitSync = intel_client_wait_sync;
- functions->ServerWaitSync = intel_server_wait_sync;
+ functions->NewSyncObject = intel_gl_new_sync_object;
+ functions->DeleteSyncObject = intel_gl_delete_sync_object;
+ functions->FenceSync = intel_gl_fence_sync;
+ functions->CheckSync = intel_gl_check_sync;
+ functions->ClientWaitSync = intel_gl_client_wait_sync;
+ functions->ServerWaitSync = intel_gl_server_wait_sync;
}
--
2.7.4
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