[Mesa-stable] [Mesa-dev] [PATCH 2/2] i965/tes/scalar: fix 64-bit indirect input loads

Timothy Arceri timothy.arceri at collabora.com
Fri Jul 15 10:59:26 UTC 2016


On Fri, 2016-07-15 at 11:04 +0200, Iago Toral Quiroga wrote:
> We totally ignored this before because there were no piglit tests for
> indirect loads in tessellation stages with doubles.
> 
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 86
> ++++++++++++++++++++++++--------
>  1 file changed, 64 insertions(+), 22 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> index 55383ff..7d5af78 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
> @@ -2926,31 +2926,73 @@ fs_visitor::nir_emit_tes_intrinsic(const
> fs_builder &bld,
>           }
>        } else {
>           /* Indirect indexing - use per-slot offsets as well. */
> -         const fs_reg srcs[] = {
> -            retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
> -            indirect_offset
> -         };
> -         fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> -         bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
>  
> -         if (first_component != 0) {
> -            unsigned read_components =
> -                instr->num_components + first_component;
> -            fs_reg tmp = bld.vgrf(dest.type, read_components);
> -            inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT,
> tmp,
> -                            payload);
> -            inst->regs_written = read_components;
> -            for (unsigned i = 0; i < instr->num_components; i++) {
> -               bld.MOV(offset(dest, bld, i),
> -                       offset(tmp, bld, i + first_component));
> +         /* We can only read two double components with each URB
> read, so
> +          * we send two read messages in that case, each one loading
> up to
> +          * two double components.
> +          */
> +         unsigned num_iterations = 1;
> +         unsigned num_components = instr->num_components;
> +         fs_reg orig_dest = dest;
> +         if (type_sz(dest.type) == 8) {

Hi,

Not your fault as its not currently enabled but can you add the
following here to allow component packing to work once it finally gets
enabled:

               first_component = first_component / 2;

I believe that should be enought to keep it working once the other
patches land.

Also I don't think this patch is going to apply cleanly to stable as
the component packing cahnges only landed after branching.

Thanks,
Tim

> +            if (instr->num_components > 2) {
> +               num_iterations = 2;
> +               num_components = 2;
> +            }
> +            fs_reg tmp = fs_reg(VGRF, alloc.allocate(4), dest.type);
> +            dest = tmp;
> +         }
> +
> +         for (unsigned iter = 0; iter < num_iterations; iter++) {
> +            const fs_reg srcs[] = {
> +               retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD),
> +               indirect_offset
> +            };
> +            fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> +            bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
> +
> +            if (first_component != 0) {
> +               unsigned read_components =
> +                   num_components + first_component;
> +               fs_reg tmp = bld.vgrf(dest.type, read_components);
> +               inst =
> bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp,
> +                               payload);
> +               for (unsigned i = 0; i < num_components; i++) {
> +                  bld.MOV(offset(dest, bld, i),
> +                          offset(tmp, bld, i + first_component));
> +               }
> +            } else {
> +               inst =
> bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dest,
> +                               payload);
> +            }
> +            inst->mlen = 2;
> +            inst->offset = imm_offset;
> +            inst->regs_written =
> +               ((num_components + first_component) *
> type_sz(dest.type) / 4);
> +
> +            /* If we are reading 64-bit data using 32-bit read
> messages we need
> +             * build proper 64-bit data elements by shuffling the
> low and high
> +             * 32-bit components around like we do for other things
> like UBOs
> +             * or SSBOs.
> +             */
> +            if (type_sz(dest.type) == 8) {
> +               shuffle_32bit_load_result_to_64bit_data(
> +                  bld, dest, retype(dest, BRW_REGISTER_TYPE_F),
> num_components);
> +
> +               for (unsigned c = 0; c < num_components; c++) {
> +                  bld.MOV(offset(orig_dest, bld, iter * 2 + c),
> +                          offset(dest, bld, c));
> +               }
> +            }
> +
> +            /* If we are loading double data and we need a second
> read message
> +             * adjust the offset
> +             */
> +            if (num_iterations > 1) {
> +               num_components = instr->num_components - 2;
> +               imm_offset++;
>              }
> -         } else {
> -            inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT,
> dest,
> -                            payload);
> -            inst->regs_written = instr->num_components;
>           }
> -         inst->mlen = 2;
> -         inst->offset = imm_offset;
>        }
>        break;
>     }


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