[Mesa-stable] [PATCH v2 1/3] i965/miptree: Enforce that height == 1 for 1-D array textures
Jason Ekstrand
jason at jlekstrand.net
Tue Jul 19 15:26:10 UTC 2016
The GL API and mesa internals do this differently than we do. In GL, there
is no depth parameter for 1-D arrays and height is used. In the i965
miptree code we do the sane thing and make height == 1 and use depth for
number of slices. This makes for a mismatch every time we create a 1-D
array texture from GL. Instead of actually solving this problem, we just
said "1-D is hard, let's make sure it works no matter which way we pass the
parameters" and called it a day.
This commit fixes the one GL -> i965 transition point where we weren't
already handling 1-D array textures to do the right thing and then replaces
the magic fixup code with an assert that you're doing the right thing.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: "12.0 11.2 11.1" <mesa-stable at lists.freedesktop.org>
---
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 22 +++-------------------
src/mesa/drivers/dri/i965/intel_tex.c | 2 ++
2 files changed, 5 insertions(+), 19 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index c705c98..10158fe 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -364,25 +364,8 @@ intel_miptree_create_layout(struct brw_context *brw,
_mesa_get_format_name(format),
first_level, last_level, depth0, mt);
- if (target == GL_TEXTURE_1D_ARRAY) {
- /* For a 1D Array texture the OpenGL API will treat the height0
- * parameter as the number of array slices. For Intel hardware, we treat
- * the 1D array as a 2D Array with a height of 1.
- *
- * So, when we first come through this path to create a 1D Array
- * texture, height0 stores the number of slices, and depth0 is 1. In
- * this case, we want to swap height0 and depth0.
- *
- * Since some miptrees will be created based on the base miptree, we may
- * come through this path and see height0 as 1 and depth0 being the
- * number of slices. In this case we don't need to do the swap.
- */
- assert(height0 == 1 || depth0 == 1);
- if (height0 > 1) {
- depth0 = height0;
- height0 = 1;
- }
- }
+ if (target == GL_TEXTURE_1D_ARRAY)
+ assert(height0 == 1);
mt->target = target;
mt->format = format;
@@ -1048,6 +1031,7 @@ intel_get_image_dims(struct gl_texture_image *image,
* as a 2D Array with a height of 1. So, here we want to swap image
* height and depth.
*/
+ assert(image->Depth == 1);
*width = image->Width;
*height = 1;
*depth = image->Height;
diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c
index 8c32fe3..d3e24f4 100644
--- a/src/mesa/drivers/dri/i965/intel_tex.c
+++ b/src/mesa/drivers/dri/i965/intel_tex.c
@@ -141,6 +141,8 @@ intel_alloc_texture_storage(struct gl_context *ctx,
!intel_miptree_match_image(intel_texobj->mt, first_image) ||
intel_texobj->mt->last_level != levels - 1) {
intel_miptree_release(&intel_texobj->mt);
+
+ intel_get_image_dims(first_image, &width, &height, &depth);
intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
first_image->TexFormat,
0, levels - 1,
--
2.5.0.400.gff86faf
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