[Mesa-stable] [Mesa-dev] [PATCH v2 2/3] i965/miptree: Set logical_depth0 == 6 for cube maps

Iago Toral itoral at igalia.com
Wed Jul 20 06:39:01 UTC 2016


On Tue, 2016-07-19 at 08:26 -0700, Jason Ekstrand wrote:
> This matches what we do for cube maps where logical_depth0 is in
> number of
> face-layers rather than number of cubes.  This does mean that we will
> temporarily be setting the surface bounds too loose for cube map
> textures
> but we are already setting them too loose for cube arrays and we will
> be
> fixing that in the next commit anyway.
> 
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> Cc: "12.0 11.2 11.1" <mesa-stable at lists.freedesktop.org>
> ---
>  src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 14 ++++++++++----
>  1 file changed, 10 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> index 10158fe..1179c8a 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> @@ -499,10 +499,8 @@ intel_miptree_create_layout(struct brw_context
> *brw,
>        }
>     }
>  
> -   if (target == GL_TEXTURE_CUBE_MAP) {
> -      assert(depth0 == 1);
> -      depth0 = 6;
> -   }
> +   if (target == GL_TEXTURE_CUBE_MAP)
> +      assert(depth0 == 6);
>  
>     mt->physical_width0 = width0;
>     mt->physical_height0 = height0;
> @@ -1036,6 +1034,14 @@ intel_get_image_dims(struct gl_texture_image
> *image,
>        *height = 1;
>        *depth = image->Height;
>        break;
> +   case GL_TEXTURE_CUBE_MAP:
> +      /* For Cube maps, the mesa/main api layer gives us a depth of
> 1 even
> +       * though we really have 6 slices.
> +       */

Maybe assert that image->Depth == 1 as you did in the previous patch
for 1d arrays?

> +      *width = image->Width;
> +      *height = image->Height;
> +      *depth = 6;
> +      break;
>     default:
>        *width = image->Width;
>        *height = image->Height;


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