[Mesa-stable] [Mesa-dev] [PATCH 4/4] nir/spirv: Make gl_PrimitiveId a system value
Jason Ekstrand
jason at jlekstrand.net
Fri Nov 11 15:23:00 UTC 2016
On Nov 11, 2016 6:16 AM, "Ilia Mirkin" <imirkin at alum.mit.edu> wrote:
>
> I haven't checked spirv for the specific naming, but note that prim ID
can be an output in gs.
You're right. I'm not 100% site how we handle that today. We probably
just pass it through as a varying. It looks like the code here needs to be
a bit more complex.
>
> On Nov 11, 2016 1:34 AM, "Jason Ekstrand" <jason at jlekstrand.net> wrote:
>>
>> Before, we were treating it as an output which is just completely bogus.
>> We could go for an input but a system value makes more sense.
>>
>> Cc: "13.0" <mesa-stable at lists.freedesktop.org>
>> ---
>> src/compiler/spirv/vtn_variables.c | 4 ++--
>> 1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/spirv/vtn_variables.c
b/src/compiler/spirv/vtn_variables.c
>> index bbcca14..a4d5367 100644
>> --- a/src/compiler/spirv/vtn_variables.c
>> +++ b/src/compiler/spirv/vtn_variables.c
>> @@ -806,8 +806,8 @@ vtn_get_builtin_location(struct vtn_builder *b,
>> set_mode_system_value(mode);
>> break;
>> case SpvBuiltInPrimitiveId:
>> - *location = VARYING_SLOT_PRIMITIVE_ID;
>> - *mode = nir_var_shader_out;
>> + *location = SYSTEM_VALUE_PRIMITIVE_ID;
>> + set_mode_system_value(mode);
>> break;
>> case SpvBuiltInInvocationId:
>> *location = SYSTEM_VALUE_INVOCATION_ID;
>> --
>> 2.5.0.400.gff86faf
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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