[Mesa-stable] [PATCH v3 4/4] vbo: fix gl_DrawID handling in glMultiDrawArrays
Nicolai Hähnle
nhaehnle at gmail.com
Tue Apr 18 13:35:14 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Fixes a bug in
KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters.
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/vbo/vbo_exec_array.c | 21 +++++++++++++++------
1 file changed, 15 insertions(+), 6 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 6858eb3..e5eeae4 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -397,36 +397,38 @@ vbo_bind_arrays(struct gl_context *ctx)
/**
* Helper function called by the other DrawArrays() functions below.
* This is where we handle primitive restart for drawing non-indexed
* arrays. If primitive restart is enabled, it typically means
* splitting one DrawArrays() into two.
*/
static void
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
- GLsizei count, GLuint numInstances, GLuint baseInstance)
+ GLsizei count, GLuint numInstances, GLuint baseInstance,
+ GLuint drawID)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_prim prim[2];
vbo_bind_arrays(ctx);
/* OpenGL 4.5 says that primitive restart is ignored with non-indexed
* draws.
*/
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = baseInstance;
+ prim[0].draw_id = drawID;
prim[0].is_indirect = 0;
prim[0].start = start;
prim[0].count = count;
vbo->draw_prims(ctx, prim, 1, NULL,
GL_TRUE, start, start + count - 1, NULL, 0, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
@@ -565,21 +567,21 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
_mesa_enum_to_string(mode), start, count);
if (!_mesa_validate_DrawArrays(ctx, mode, count))
return;
if (0)
check_draw_arrays_data(ctx, start, count);
- vbo_draw_arrays(ctx, mode, start, count, 1, 0);
+ vbo_draw_arrays(ctx, mode, start, count, 1, 0, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
}
/**
* Called from glDrawArraysInstanced when in immediate mode (not
* display list mode).
*/
@@ -593,21 +595,21 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
_mesa_enum_to_string(mode), start, count, numInstances);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
numInstances))
return;
if (0)
check_draw_arrays_data(ctx, start, count);
- vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
+ vbo_draw_arrays(ctx, mode, start, count, numInstances, 0, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
}
/**
* Called from glDrawArraysInstancedBaseInstance when in immediate mode.
*/
static void GLAPIENTRY
@@ -623,21 +625,21 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
_mesa_enum_to_string(mode), first, count,
numInstances, baseInstance);
if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
numInstances))
return;
if (0)
check_draw_arrays_data(ctx, first, count);
- vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
+ vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance, 0);
if (0)
print_draw_arrays(ctx, mode, first, count);
}
/**
* Called from glMultiDrawArrays when in immediate mode.
*/
static void GLAPIENTRY
@@ -653,21 +655,28 @@ vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
_mesa_enum_to_string(mode), first, count, primcount);
if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
return;
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
if (0)
check_draw_arrays_data(ctx, first[i], count[i]);
- vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0);
+ /* The GL_ARB_shader_draw_parameters spec adds the following after the
+ * pseudo-code describing glMultiDrawArrays:
+ *
+ * "The index of the draw (<i> in the above pseudo-code) may be
+ * read by a vertex shader as <gl_DrawIDARB>, as described in
+ * Section 11.1.3.9."
+ */
+ vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i);
if (0)
print_draw_arrays(ctx, mode, first[i], count[i]);
}
}
}
/**
@@ -1255,21 +1264,21 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
numInstances)) {
return;
}
if (ctx->Driver.GetTransformFeedbackVertexCount &&
(ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
!_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
GLsizei n =
ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
- vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
+ vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0, 0);
return;
}
vbo_bind_arrays(ctx);
/* init most fields to zero */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
--
2.9.3
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