[Mesa-stable] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
Tapani Pälli
tapani.palli at intel.com
Tue Dec 26 16:28:55 UTC 2017
On 22.12.2017 19:12, Emil Velikov wrote:
> On 20 December 2017 at 07:58, Tapani Pälli <tapani.palli at intel.com> wrote:
>> This fixes issues seen with certain versions of Unreal Engine 4 editor
>> and games built with that using GLSL 4.30.
>>
>> v2: add driinfo_gallium change (Emil Velikov)
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
>> Acked-by: Andres Gomez <agomez at igalia.com>
>> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>
>> This rebased on 17.3 and I've squashed in a commit which adds more games
>> to the drirc list.
>>
> Thank Tapani, small request though:
>
> Don't squash/forward commits to stable without reference to the
> original commits.
> It makes picking any fixes on top of the patches close to impossible.
OK, sorry about that. Will remember in the future!
> In the case here, we're talking about:
> faccbaf3faf9a7cdcda3e4032fafd0f6064459bd mesa: add
> AllowGLSLCrossStageInterpolationMismatch workaround
> fcfb42364698647b63eb45fe5ff653cc4372c1bf drirc: set
> allow_glsl_cross_stage_interpolation_mismatch for more games
>
> -Emil
>
// Tapani
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