[Mesa-stable] [PATCH] mesa: add AllowGLSLCrossStageInterpolationMismatch workaround

Emil Velikov emil.l.velikov at gmail.com
Fri Dec 22 17:12:24 UTC 2017


On 20 December 2017 at 07:58, Tapani Pälli <tapani.palli at intel.com> wrote:
> This fixes issues seen with certain versions of Unreal Engine 4 editor
> and games built with that using GLSL 4.30.
>
> v2: add driinfo_gallium change (Emil Velikov)
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
> Acked-by: Andres Gomez <agomez at igalia.com>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>
> This rebased on 17.3 and I've squashed in a commit which adds more games
> to the drirc list.
>
Thank Tapani, small request though:

Don't squash/forward commits to stable without reference to the
original commits.
It makes picking any fixes on top of the patches close to impossible.

In the case here, we're talking about:
faccbaf3faf9a7cdcda3e4032fafd0f6064459bd mesa: add
AllowGLSLCrossStageInterpolationMismatch workaround
fcfb42364698647b63eb45fe5ff653cc4372c1bf drirc: set
allow_glsl_cross_stage_interpolation_mismatch for more games

-Emil


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