[Mesa-stable] [Mesa-dev] [PATCH] radv: fix depth format in blit2d.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Feb 27 07:43:25 UTC 2017
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Mon, Feb 27, 2017 at 8:00 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> For blitting we need to use the depth or stencil format, never
> the combined.
>
> This fixes:
> dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
> and a few others.
>
> Cc: "13.0 17.0" <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/vulkan/radv_meta_blit2d.c | 7 +++++--
> 1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c
> index 6b622e7..225b4b2 100644
> --- a/src/amd/vulkan/radv_meta_blit2d.c
> +++ b/src/amd/vulkan/radv_meta_blit2d.c
> @@ -26,6 +26,7 @@
>
> #include "radv_meta.h"
> #include "nir/nir_builder.h"
> +#include "vk_format.h"
>
> enum blit2d_dst_type {
> /* We can bind this destination as a "normal" render target and render
> @@ -283,8 +284,10 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
>
> for (unsigned r = 0; r < num_rects; ++r) {
> VkFormat depth_format = 0;
> - if (dst->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
> - depth_format = dst->image->vk_format;
> + if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
> + depth_format = vk_format_stencil_only(dst->image->vk_format);
> + else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
> + depth_format = vk_format_depth_only(dst->image->vk_format);
> struct blit2d_src_temps src_temps;
> blit2d_bind_src(cmd_buffer, src_img, src_buf, &src_temps, src_type, depth_format);
>
> --
> 2.9.3
>
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